- Scroll down for patch notes!
- Join the discord! Discord Link
- Make sure to run the patcher as admin so you can start the game from it!
- If you see no graphics options run opensetup.exe in compatibility mode.
- Visit the wiki to see many of the changes, there are a lot!
Changelog 09-03-25
- The Car Trader will now also accept unopened card albums (only the types he sells).
- Additionally the Card Trader can now list the contents of each card album with item links for each card.
Changelog 07-26-25- Strange Hydras in Brasilis no longer instantly respawn.
Changelog 07-01-25- Rift invasion non-boss mobs have a little less damage resistance.
Changelog 06-12-25- Rift invasion monsters and bosses now have damage limiters on them to prevent them instantly dying and allow others to participate.
- Bosses will not take more than 0.3% of their HP from a single attack, minibosses take at most 3% and normal monsters 10%.
- The required amount of monsters to kill in an invasion has been reduced by roughly 15% at a base level and it should scale with the invasion level to less of a degree.
Changelog 05-12-25- Fixed an issue with a few fractured items that could not be refined.
Changelog 05-01-25- The MVP Hide and Seek event will now occur every hour instead of every 2 hours.
Changelog 04-24-25- Fixed an issue causing items to get mods they should not be getting, enjoy what you did get.
- Fixed a possible exploit with item mod gems, they are now consumed immediately on use. If you cancel out of the effect of the gem you will get back an account bound version.
- This isn't the cleanest version of this and I may look for another way to handle it, but for now this is what it is.
Changelog 04-23-25- Raised the Ascension cap to 70.
- Fixed an issue causing multiple passive skills to not benefit from +all skills.
- Most 4th type job skills that benefit from a Trait now gain a multiplicative 1% boost to their damage from that trait. Note that only the base (placed) points count and are capped at 500% bonus (500 POW, CON, SPL).
- If a skill benefits from 2 traits they are combined and capped at 500, currently only Effligo (Cardinal) is affected by this.
- Inspiration now provides Holy Resist negation and no longer changes Ray of Genesis to Neutral damage.
- Two-Handed Weapon Mastery (Swordman) now adds a chance for single target melee skills to strike extra nearby targets as long as a two-handed spear, sword, axe or staff is equipped.
- Refining equipment has had a fairly large overhaul, standard refining materials (Elunium, Oridecon etc.) can now take items to +20 and Bradium and Carnium types can now take items to +80.
- This holds true for Ether type refining items as well.
- The minimum refine chance is now 50% for normal and HD refining materials, enriched has a minimum chance of 70%.
- Blacksmiths blessing now adds 10% success and only 1 can be used.
- HD refining materials can refine from +1 to +3 and have the same cost and success as normal materials.
- Charms and Shadow gear can be fully refined in the normal refine interface.
- Mastersmith Ed no longer has an alternative refine menu, only the standard refine menu is needed.
- A new Fractured item Pyrefrost has been added, this ring grants fire and frost dots the ability to multi-hit and grants the use of meltdown. When inflicting burning it also has a chance to inflict frostbite.
- Two new fractured rod type weapons have been added to provide some support to Spirit Handlers and Hyper Novices.
- Fixed an issue in Amicitia Labs causing 2 portals to appear.
- Fixed an issue with Cross Rain where it was double dipping +skills. Additionally increased the base damage of the skill by double but reduced the number of hits by half.
- Frost Strike, Flamekriss and Phantasmal Blade now retain their original bolt bonus and gain a slightly reduced 4th job skill.
- The following is a list of Thief Based class changes:
- Back Stab - Damage and +skills bonus damage increased and no longer has a penalty for using a Bow.
- Raid - Damage bonus from +skills improved and no longer requires hiding but instead deals double damage when used from hiding.
- All Masquerade skills now provide passive buffs mostly related to their active debuffs. These bonuses are always active.
- The following is a list of Mage Based class changes:
- Elemental Endows always last 30 minutes and give significantly more elemental damage done bonuses to the caster. This will not impact endows from items or given to other players, only ones from skills cast on yourself.
- Dragonology now provides bonuses against all monsters of 4% Res and Phys/Mag damage and instead of a small INT bonus now has +3 STR/INT/VIT per level which also scales by 1% per base level.
- Advanced Book - Now provides fixed and variable cast reduction while equipped with a book.
- Spell Fist - Now absorbs the next bolt spell you try to cast instead of needing to cancel an existing cast thus making it work with instant cast bolts.
- Fixed a number of Arch Mage skills that did not benefit from +skills to actually benefit from them.
- The following is a list of Summoner based class changes:
- Bite, Scratch, Catnip Meteor and Silvervine Stem Spear now gain more damage from their stat bonuses such as STR or AGI, 0.5-3% per placed point (points from other sources have no effect).
- Lunatic Carrot Beat, Spirit of Savage, Scar of Tarou, Bite, Scratch and Silvervine Stem Spear now all gain significantly more damage from +skills.
- Scratch now indiciates it has a small area of attack (this was present before but not mentioned in the description).
- Silvervine Stem Spear now gains +50% chance to strike an extra nearby target per level of Picky Peck and Scar of Tarou known.
- Silvervine Stem Spear also gains 30% extra total damage per Spirit of Savage level known.
- Catnip Meteor now gains bonus damage from Lunatic Carrot Beat
- Scar of Tarou now inflicts bleeding that stacks with other sources of bleeding.
- Fixed an issue with Ki Sul Rampage that could cause it to fail to restore AP while not in a party.
- The following is a list of Acolyte based class changes:
- Iron Hand now adds a chance per point to cause the monks 2nd job combo based attacks to strike additional nearby targets.
- Asura Strike damage increased and now has a much greater bonus from INT that has no diminishing returns. Only base INT provides this bonus (items and buffs have no impact).
- Finger Offensive now always strikes up to 5 targets and base damage improved. Each base level in Triple Attack also increases it's damage +33%.
- Additionally Finger Offensive no longer has a walk delay, the aftercast delay, cast time and fixed cast time have also been significantly reduced.
- Investigate damage increased and now gains +25% bonus damage based on Dodge level.
- Chain Combo damage increased and now gains bonus damage from each base level of Combo Finish.
- Power Implantation and Power Absorb increase your max Spirit Spheres by 2 and 3 respectively.
- Rising Dragon now indicicates the amount of Spirit Spheres it adds instead of the max (since others can be gained) and has increased duration and adds a More Physical damage bonus.
- Ride in Lightning damage improved and gains +2% damage bonus from base DEX per base skill level (rank 5 is +10% per DEX). Casting and cooldown times reduced. Can now inflict the Torrent DOT.
- Tiger Cannon and Fallen Empire will now cast their previous combo abilities if they themselves are unable to be cast due to the chain requirements not being met.
- Tiger Cannon damage improved and now gains +10% damage per base point in VIT and INT.
- Sky Net Blow damage improved bonus level damage improved and now gains much more damage from base AGI.
- Howling of Lion radius improved, casting and cooldown times reduced and now gains +30% ATK per base point of VIT.
- Earth Shaker damage, bonus skill damage improved and now gains damage from base STR. Additionally hidden targets take significantly more damage from it.
- Rampage Blaster damage and bonus skill damage increases, also now gains bonus DMG from base DEX. If used after Earth Shaker the bonus damage is greater than before as well.
- Earth Shaker and Howling of Lion now gain a Base DEX bonus of 1% per base known skill of Rampage Blaster.
- Rampage Blaster and Howling of Lion now gain a Base STR bonus of 1% per base known skill of Earth Shaker.
- Earth Shaker and Rampage Blaster now gain a Base VIT bonus of 1% per base known skill of Howling of Lion.
- Crescent Elbow max ATK potential increased and the reflected damage is now affected by reduced reflected damage taken and capped at 10% of players HP before reflect reduction.
- Knuckle Arrow now gains damage bonus from base STR, DEX and AGI and also gains significantly more damage from bonus skills.
- Holy light now gains better damage bonus from base INT.
- Magnus Exorcism damage improved and now gains significant damage from base INT and base VIT.
- Judex now gains bonus damage from base int at a high rate and synergizes with Praefatio.
- Adoramus now gains bonus damage from base int at a high rate and synergizes with Oratio .
- Epiclesis radius increased to 11x11, cooldown reduced to 10 seconds and duration reduced 15 seconds at max level. Can now have up to 3 active instances.
- Ancilla now properly doesn't require a blue gem to create but costs 20% SP.
- Many new skill synergies have been added, these synergies are multipliers and in most cases where skills gain bonuses from multiple other skills each multiplier affects the other.
- For example if a skill has 3 synergies each adding +30% the total damage is ((100% * 1.3) *1.3) *1.3 or 219.7% instead of 190%.
- The following is a list of Archer based class changes:
- Double strafe damage and bonus skill damage improved, base DEX and AGI now significantly increase it's damage.
- Sharp Shooting damage improved and now gains +3% damage per base str or dex with no diminishing returns and synergizes with Blitz Beat.
- Blitz Beat damage improved and synergizes with Claymore Trap and Blast Mine.
- Cluster Bomb, Firing Trap and Icebound Trap damage improved bonus skill damage improved and now have synergy bonuses.
- Aimed Bolt now gains a synergy bonus from Sharp Shooting.
- The following is a list of Merchant based class changes:
- Smithing skills for weapons now provide passive bonuses that are doubled if a matching weapon is equipped.
- Demonstration, Acid Terror and Acid Demonstration have had their damage and bonus skill damage improved and now have some new synergies.
- Spore Explosion damage and bonus skill damage improved, scaling from base vit and int added in place of the diminishing returns previous version.
- Fire Expansion damage and skill bonus damage improved for level 1 and 2 effects.
- Demonic Fire damage and skill bonus damage improved, added INT scaling to it. The effects of fire expansion improved and the int scaling from level 2 changed to simply being significantly more damage.
- Cart Tornado damage and bonus skill damage increased now gains bonus damage from base STR and synergizes with Discount and Overcharge. It no longer benefits from weight of cart items.
- Cart Cannon now has synergy with Spore Explosion improved base damage and bonus skill damage as well as now using base INT/VIT for a more significant damage bonus.
- Repair - Now has a passive Max HP boost
- Acceleration - Now has a passive speed boost
- Pile Bunker, Knuckle Boost, Vulcan Arm, Flame Launcher, Cold Slower and Arms Cannon now give each other a 5% boost per base skill level synergy.
- Weapon Boomerang - Base damage and bonus skill damage improved and gains a skill synergy with Steel Tornado. Agi bonus is now base agi and no longer has diminishing returns.
- Steel Tornado - Base damage and bonus skill damage improved and gains a skill synergy with Power Swing. Vit bonus is now base vit and no longer has diminishing returns.
- Power Swing - Base damage and bonus skill damage improved and gains a skill synergy with both Steel Tornado and Weapon Boomerang
- Added the small stat boosts from chemical protection skills to their description. The skills have had these bonuses for some time they just only showed on the buff tooltip.
- The following is a list of Taekwon based class changes:
- Estin, Estun, Esma, Espa, Esha and Eshwoo have improved damage, added synergies and new base stat bonuses.
- Additionally Esma has a new synergy allowing it to hit additional targets.
- Esma no longer requires being cast within 3 seconds of Estun or Estin but is empowered by them to deal triple damage for one cast.
- Espa and Esha now empower both Esma and Eshwoo to deal triple damage for 10 seconds, Esma will not consume the effect but Eshwoo will.
- Soul Linker Soul skills now all have small passive bonuses added to them.
- Talisman of Four Bearing God and Circle of Directions and Elementals have had their damage improved.
Changelog 03-18-25- Some Eden Marketplace items are no longer limited stock but are now more expensive.
Changelog 01-12-25- EXP rates have returned to normal.
Changelog 12-22-24- Happy Holidays to those who celebrate! Current EXP and weekend EXP rates are doubled!
Changelog 12-15-24- The tier of a sigil will now show in its name.
- The following is a list of Ninja Based class changes:
- These skills are now affected by Throw Training: Huuma Shuriken - Grasp, Huuma Shuriken - Construct, Kunai - Distortion, Kunai - Rotation, Kunai - Refraction, Kunai - Nightmare, Kunai Splash, Swirling Petal, Kunai Explosion
- Ninja Mastery now adds More Spell Damage.
- Ninja Aura grants More Melee Physical Damage.
- Additionally Rapid Throw and throw Zeny are now affected to a small degree by ATK
- Kunai Explosion - increased damage and reduced cooldown
- Throw Shuriken is a bit too strong so it's damage has been slightly reduced and the bonus it get from throwing mastery has been slightly reduced as well (it's still higher than other throwing skills)
- Release Ninja Spell - This skill is now AOE, does more damage per charm consumed, gains a bonus from INT like most other spells and is now affected by spell echo differently to enable full damage on all extra hits.
- All Ninja first job magic skills have had their damage increased and the effects of +skills improved significantly.
- Flaming Petals and Exploding Dragon increase each others damage and both increase the damage of Blaze Shield.
- The same effect applies to Wind Blade, First Wind and Lightning Jolt.
- Lastly Freezing spear and Snow Flake Draft improve each other but there is no bonus to Watery Evasion since it is not an offensive skill.
- The following is a list of Gunslinger Based class changes:
- Quick Draw Shot - now gains damage from bonus levels and deals more damage.
- Fallen Angel - effect now lasts for 5 seconds and causes Desperado to hit 5 times instead of dealing +100% damage.
- Desperado - gains more damage from +skills.
- Heat Barrel - Now adds More Ranged Damage and lists exactly how it works.
- Full Buster - No longer can blind you. Damage slightly reduced but now hits twice.
- Dust - Increased damage and damage bonus from +skills both Dust and Full Buster provide synergize with eachother increasing the others damage by 8% per base level learned (not affected by +skills)
- Fire Dance - bonus from Desperado improved.
- Shatter Storm - Damage slightly improved, bonus damage from +skills greatly increased and now has a synergy with Dust
- Banishing Buster - Damage slightly improved, bonus damage from +skills greatly increased and now has a synergy with Full Buster
- Slug Shot - Now does the same damage to all kinds of targets, slightly more to monsters and less to players. +Skills now adds to the max range before the hit penalty kicks in. Also now has synergies with Banishing Buster and Shatter Storm, Banishing Buster increases total damage by 10% per level and eash level of Shatter Storm adds a 20% chance to hit a second time. Both together increase the damage of slugshot 4x.
- Dragon Tail - Now has a shorter cooldown and does slightly less damage but gains more from +skills. Additionally the targets around 7x7 cells of each marked target now take 50% splash damage from the impact. Ground Drift and Spread Attack now provide damage synergies.
- The following is a list of Swordman Based class changes:
- Sonic Wave, Ignition Break, Wind Cutter and Hundred Strike have had their primary damage and stat based bonus damage improved.
- Ignition Break now gains a fairly large damage bonus based on Magnum Break level.
- Spear Stab is now Fierce Stab and requires a bladed weapon instead of only working with a spear.
- Grand Cross, Shield Bash, Shield Charge, Pressure and Holy Cross damage increased.
- Grand Cross now deals one extra hit and deals it's damage faster over a shorter time frame, additionally it is now affected by both spell echo and multi-strike and gains extra hits instead of repeating its cast.
- Faith now increases all holy damage dealt by 10-100% based on level.
- Moon Slasher, Banishing Point, Shield Press, Cannons Strike, Genesis Ray and Over Brand damage increased.
- Banishing Point - Is now Holy element and uses Holy Cross as a damge bonus, the damage bonus of Holy Cross is also multiplier rather than additive bonus but is smaller and only counts base levels (not +skills). Level 10 Holy Cross triples the base damage of the skill.
- Shield Press - Base damage increased and cooldown removed now also takes into account the armor level and DEF value of the shield and gains more dmg from bonus levels as well as from shield charge and shield boomerang levels.
- Exceed Break - Damage increase improved, no longer snares user and is not removed when struck in combat. Now enhances multiple melee attacks and +skills increases the damage bonus and number of attacks improved. Weight/Weapon Level of weapon and job level of player improves damage further.
- Pinpoint Attack - Gains a bonus from Master of Arms base skill levels and the range of the skill is much longer. Each level of the skill now inflicts all previous afflictions in addition to the new one.
- The following is a list of Thief Based class changes:
- Advanced Katar Mastery is now a More Damage bonus (all damage types not just physical) when equipped with a katar and the bonus is higher.
- Sonic Blow damage increased and synergizes with Double Attack.
- Soul Destroyer damage increased singificantly and now benefits from INT at an additive 1% per placed point (not including int from gear buffs etc) with no diminishing returns.
- Additionally Soul Destroyer now gains +30% total damage per point in Grimtooth.
- Venom Splasher now synergizes with Enchant Poison, Venom Dust and Poison React, a timer now shows over the targets head for when it will explode and has an improved base radius of 7x7.
- Grimtooth - Now always considered melee damage. Damage increased and can now inflict poisons in the same way venom knife does but can also inflict bleeding if Soul Destroyer is known, 10% chance of bleeding per level of Soul Destroyer.
Changelog 11-10-24- The max level for The Infinite Spire is now 800, I might raise it higher in the future but nobody should really be able to reach this new max.
- Double clicking a Sigil in your inventory will now list the full stats for it, including EXP and drops.
- Made some more Tweaks to PVP damage.
- The cap on ascensions is now 65
- Fixed some cases where players could somehow get buffs intended only for monsters.
- Adjusted damage and radius of Judex and Adoramus, Judex hits harder but in a smaller area with no cooldown
- Adoramus hits in a much larger are but not quite as hard an has a short CD
- Magnus Exorcism was a bit too strong so it's been reduced by 25% but the damage vs undead demon etc has been increased to +100% not changing it's damage vs those types of monsters.
Changelog 11-08-24- Dragonic Breath no longer requires the player be riding a Dragon to use.
Changelog 10-07-24- Sigil internal names changed slightly and The Prismatic Bridge now shows the level of monsters in a Sigil.
Changelog 10-05-24- Fixed a few issues with Sigil generation.
Changelog 10-01-24- Fixed an issue where some buffs could damage friendly players.
Changelog 09-26-24- Fixed some item descriptions that should be showing as Mastery Bonus but were showing as Hit.
- Fixed an issue where Angra Mainyu was not giving 150% bonus to EXP and More Damage.
- Fixed 2 crash sources that were happening. And re-enabled the bombring event.
- Updated the chance for a sigil to upgrade or not to 60% chance, also it no longer can drop a level lower and is now a range of +0 to +2 tiers.
- Drops in rifts are now lowered at most -30% for lower level rifts. The range is 70% chance to 120% chance depending on player level vs rift level.
- Sigils no longer take the players level into consideration for drops. EXP will remain unchanged.
Changelog 09-24-24- A new type of item Sigils can now drop in rifts higher than level 5000.
- Sigils open portals to harder rifts with better EXP and item rewards and can go higher level than current rifts.
- There's still more to do with them but currently they have 5 portals and can only be entered up to 5 times.
- Sigils have random modifiers to monsters and can also have other debuffs or environmental effects to make them more difficult.
- Every negative mod provides more EXP and drops however though.
- Hit and Flee for players and mobs obtained from DEX/AGI and CON has been reduced. This should help keep numbers smaller in general as they are still too out of hand. Since it affects players and mobs equally there should be little change overall in the base values.
- Most equippable items that were not able to be placed in storage should now be able to be placed in storage.
- Attempted to fix flying side kick killing players again.
- Mastery on most gear has been replaced with Hit. This is to prevent making equipment without mastery on it become perceived as so drastically inferior that it is not worth it.
- Mastery has been added to a few items that everyone will get such as the Pendant and the Broken Gauntlet and there are still Mastery orbs that can be obtained for some item slots. Mastery has not been removed from the Spire Masters Charm.
- The Pendant now gains a few other bonuses as the tier increases.
- Angra Mainyu - God of Ruin has been updated to provide 150% More Damage and Experience bonuses.
- Fixed some more cases of heals possibly being able to roll over the max heal amount causing them to do weird numbers.
- The old Mastery random option bonus on some older items has been changed to More Damage and is now a rare option during corruption.
- Mjolnir, Hammer of Thor's damage bonus to thunderstorm was a bit excessive and has been reduced. In light of this an unbound version is now available which instead of thunderstorm now provides jupitel thunderstorm and a pretty good sized damage bonus to it while also having high base ATK and MATK.
- Curse, Blade of Faded Memories now inflicts curse on targets in an area and the drop chance bonus has been increased to 30/50% for the normal/unbound versions. The area effect of the curse is larger on the unbound version.
- Additionally Curse, Blade of Faded Memories now also provides a large bonus to Soul Destroyer damage, Eternal Slash damage as well as periodic Shadow and Poison Damage.
- Curse, Blade of Faded Memories now also grants Eternal Slash a chance to trigger Soul Destroyer.
- This enables Curse, Blade of Faded Memories to be used by a Shadow Cross with a single target build while also granting a big boost to shadow and poison periodic damage.
- The status condition of curse now halves luk instead of reducing it to 0.
- Updated description of Mr. Boots Lucky Sandals to indicate the amount of zeny is not a guaranteed number.
- Additionally, updated the code behind the zeny from kills mod to give 50% to 100% of the value instead of 0 to 100%.
- Added Brisingamen - Freyja's Torc as a caster version of Megingjord.
- The Ascension cap is now 60.
- Heart Seeker and Rainbow as well as their unbound versions now have Neutral Property resistance negation.
- Wand of Consuming Shadows and it's unbound version now has Negation of All Elements.
- Wand of Healing Light has been updated with new cardinal skill boosts.
- Pneumaticus Procella (Cardinal) has had it's skill description updated to the new AP cost of 30 from 150. It has been 30 for awhile but the description was not updated.
- A new ring "Ring of Iron Grasp" has been added that enables dual wielding though has no other bonuses. Unbinding it will be costly but will add bonuses to it. Hopefully this enables more options for players to get the DW they may need for their particular build.
- Damage in PVP scenarios has been altered to actually make it possible to PVP. Most forms of damage increases have reduced effectiveness.
- Healing in PVP has significantly reduced effectiveness.
- SP usage in PVP has been significantly increased.
- Additionally, level difference is ignored when determining hit/flee/crit chances in PVP scenarios.
- First Aid now heals for 3% of hp per use.
- Fixed issues with a few items where their on skill use triggers would not go off. In particular The Destroyer had this issue.
- Fixed some issues with the menu for Alchemist Pezzletug where it sometimes would not show all items, it is now a paged list.
- The MVP Hide & Seek event is now limited to one win per day and will give the name of the map where the MVP monster was located.
- This will not prevent players from getting the participation prize for being on the correct map though.
- Rift Branches can now be sold for up to 500k zeny to vendors.
Changelog 09-03-24- Fixed a few possible exploits in the Spire and an item exploit.
- Bob now sells the Apple of Archer
- The bombring event now rewards participation coins if you attempt to enter after winning.
Changelog 08-15-24- General EXP bonuses now show in the RO:TFR book.
- Fixed an issue that would cause certain scripted drops to be missing on some red rifts.
- Fixed an issue with Exorcism of Malicious Souls causing it to do less damage on any targets over 1.
Changelog 08-01-24- Removed the level requirements from Tier 2 crafted items such as the Soutanes and Temporal gear.
- Removed Chronowarp gears class restrictions.
- Because of this the cost of the materials in Prontera has been increased to reflect the difficulty in getting them (it now factors in level of the mobs instead of just rarity of drops).
- The Chronowarp NPC is now a barter shop allowing for item previews.
- Implemented more fixes and updates to spell echo and multistrike, this should make sure all toggleable skills aren't affected and I can now turn off the effect on any skill needed without rebooting server.
- Fixed Ki Sul Water Spraying (again) to hopefully stop the weird behavior of the heal at higher levels.
- (Soul Ascetic) Soul Unity now indicates the heal is improved based on the casters INT and Base Level.
- Restored the sell value of potions and added extra %HP healing to a few more potions that did not have it.
- Rigid Muspellskoll Card can be sold to the card trader now and can be found in the Mythic Card Album.
- (Soul Ascetic) Totem of Tutelary has had it's radius increased slightly and the duration has been increased back closer to the original duration.
- (Soul Ascetic) Totem of Tutelary now also grants +20% more damage to all party members standing in range of the tree.
- Due to the special damage buff only working while under the tree I have extended the duration and slightly slowed the healing rate similar to what it was before I reduced them. It should heal a little faster still.
- (Spirit Handler) Ki Sul Rampage now restores AP 3x faster over 1/3rd of the duration to make it a bit more useful.
- A new God Tier item Megingjorde - Belt of Thor is available in the fractured coin shop.
Changelog 07-26-24- (Soul Ascetic) Totem of Tutelary now can heal for more and when placed will not repeat cast but instead place multiple trees in a small cluster, up to 4 trees can exist at once.
- (Soul Ascetic) Talisman Mastery now grants more S.Matk and base level improves this bonus better.
- (Soul Ascetic) Talisman of Warrior and Magician now provide a better bonus and scale more with base level, they also properly indicate their new duration of up to 30 minutes.
- (Soul Ascetic) Talisman of Protection heals for more and now increases Res and Mres as well.
- (Soul Ascetic) Soul Mastery now grants up to +50% More Magic Damage instead of it's previous bonus.
- (Soul Ascetic) Ecorcism of Malicous Soul has had it's damage formula improved and it deals extra hits with spell echo instead of repeating it's cast.
- (Summoner) Catnip Meteor and (Wizard) Meteor with spell echo now deal extra hits with each impact instead of casting more meteors.
- Fixed an issue with a number of Meteor like skills causing them to not do anything most of the time when cast.
- Hopefully fixed most buff skills to prevent them from multi-casting and in some cases damaging the target.
Changelog 07-20-24- Updated the descriptions of Acidified Zone skills to indicate they place the new DOTS on targets.
- Mirage (Shinkiro/Shiranui) clones can now mimic Shadow Hunting.
- When casting Mirage it is now affected by both spell echo and multistrike (still limited to +300%) and when casting with spell echo or multistrike the clones are now summoned all at once slightly spread out and without repeat casting.
- Rebuilt much of the spell echo/multistrike backend to hopefully function a bit better
- Magnus Exorcism (Priest) now deals damage differently, the damage occurs in a single hit (per tick of damage) that hits harder and more rapidly over a shorter duration along with a shorter cooldown.
- This is to prevent the issue the skill currently has of just hitting so often that it causes issues on the backend for the server if too many monsters get hit.
- (Abyss Chaser) Abyss Slayer now adds More Damage instead of S.MATK and P.ATK.
- (Abyss Chaser) Dagger & Bow Mastery now provides P.ATK and Magical Sword Mastery now provides S.Matk.
- Both above passives always provide their bonus but it doubles with the appropriate weapons equipped.
- Added 2 new fractured items Mr. Boot's Lucky Sandals and Ken's Black Belt, the boots are oriented towards item find and the belt grants the use of Taekwon kicks and bonus damage to them.
- (Guillotine Cross) Dark Illusion is now a ground target skill that teleports the user to the location selected, bypassing walls like blink and high jump and dealing area damage on impact.
- Dark Illusion damage increased slightly and it still can trigger cross impact on anything struck, it has no cast time but now has a cooldown of 5-3 seconds based on skill level.
- (Guillotine Cross) Dark Claw damage increased.
- Fixed a possible issue with Ki Sul Water spraying causing it to not heal for the right amount.
- (Shadow Cross) Eternal Slash no longer requires weapon blocking being active to use but will deal double damage while it is active.
- The @refresh command will now refresh the users skill tree as well (this can help if your skills aren't showing).
- (Spirit Handler) Temporary Communion now grants More Damage and Faster Cooldown Recovery instead of its previous bonuses and lasts up to 15 minutes.
- (Spirit Handler) Blessing of Mystical Creatures scales more with base levels and now increases H.Plus as well. Also fixed the description to include the 30 minute duration and that the debuff no longer occurs.
- Fixed an issue with Infiltrate (shink/shira) where having knockback resistance prevented the skill from moving you.
- Bone Detardeurus Card as well as E-EA2S Card and E-EA1L Card are now in the new card albums.
- The Rose of Sharyn can now have it's lyrics effect disabled.
- (Summoner) The Chattering buff effect can now replace itself.
Changelog 06-26-24- Dragonic Breath can now inflict all 4 of the 4th job DOT debuffs at 20% chance each and has improved damage.
- Storm Slash can now inflict Torrent.
- Account bound items can no longer be sold to npcs if they are not otherwise sellable.
- Fixed an issue with some ground skills getting extra bonus from spell echo
- Phantasmal Blade now also negates Dark and Undead elemental advantage type resistances.
- Renamed Lesser, Moderate and Greater Refine gems to Small Refine Gem, Refine Gem and Large Refine Gem.
- Added a new Dense version of the above mentioned gems that can only be crafted at Madam Theibualt.
- These new gems are crafted from 10 of the normal versions and can refine +10 per use.
- These new gems can't refine past their limits, the Small Dense Refine Gem can't go past +10 even if you used it on a +9 item.
- Windmill Rush and Moonlight Serenade (Wanderer & Minstrel) have had their damage bonus slightly improved and the bonus from base level is now higher.
Changelog 06-25-24- Morrigane now checks for a full inventory before allowing sacrifice.
Changelog 06-24-24- Super Poring Cards are now affected by all drop rate bonuses and will likely appear more often even outside of this due to fixing a math error in their base drop chance.
Changelog 06-19-24- Advanced Trap (Windhawk) now only gives +5% damage bonus per +skill instead of the full 20% multiplier which was just a bit much
- Fixed an issue with Windhawk traps causing them to benefit from multi-strike twice.
- Fixed the HP flickering bug with high level monsters.
Changelog 06-16-24- Update: Upped Illusion Doping to 29x29 range.
- Flying Kick (Taekwon) has had it's bonus damage from +skills reduced as with the 2 separate multipliers from High Jump and Knowledge of the Sun Moon and Stars was causing +skills to be too good.
- Knowledge of the Sun, Moon and Stars (Star Gladiator) now gets +10% additional damage to kick skills for each +skill.
- These skills were a bit overtuned but there will be a way to bring them up a bit more in the future.
- The EXP required from level 8000+ has been reduced, there was a hike in EXP required after 8000 on top of the normal curve, this has been pushed back to 9000
- Added back in the plagiarism NPC but now with much better support and no crashing. The NPC should always work since rather than casting a skill it just enables the skill as though it were cast on you.
- This NPC fully supports both plagiarism and reproduce.
- The entrance to Varmundt Biosphere Depths is now properly located in the other 7 maps and no longer has it's own dedicated entrance.
- A great deal of the Depths quests and the gear from it is now enabled as well.
- The eggs in prontera now have a lot more HP, heal to full every 3 seconds, can be taken down to 1% instead of 50%, have 70% damage reduction and gain significant RES and MRES (maxing at 2500)
- The 30 packs of eggs are now 20 packs.
- Fixed an issue with tier 2 ryan shields not granting WIS or STA
- Illusion Doping has had it's range reduced slightly at max level to be a little less than full screen.
- Frost Strike, Flamekriss and Phantasmal Blade now provide a buff that causes attacks to inflict Frostbite, Blaze and Curse respectively.
- These are all debuffs that also deal damage over time using atk/matk and can stack up to 5 times (except Curse).
- Other elemental debuffs Torrent and Concretion which are inflicted by some existing skills have been altered into DOTs as well and have new debuff effects.
- Torrent increases all damage a target takes by 20% and Concretion reduces DEF/MDEF by 10%.
- Blaze reduces RES/MRES by 10% and Frostbite reduces FLEE by 10%.
- Blaze, Concretion and Frostbite are all tripled in debuff effect (not damage) VS players. (Torrent is not)
- Other skills that inflicted these ailments now inflict the altered versions with new debuff effects and damage over time.
- Curse's movement speed reduction is no longer as harsh and the DOT builds damage over time with each tick hitting for +100% base damage (IE: 100% dmg, 200% dmg, 300% dmg etc.)
- Acidified Zone skills now inflict the elemental DOTs like Windhawk traps and some Elemental Master skills and minions can.
- The Circlet of Dominion now grants More Damage to pets instead of its previous bonus.
- Spirit Stone now also grants More Pet Damage.
- Super Deviling Card now grants +100% additional (not more) pet damage and with a base level over 2000 it grants +50% more damage as well.
- The damage dealt by pets and their accuracy has been improved to make them more viable end game. This damage bonus is scaling so at lower levels they won't be too strong,
- Windhawk trap skills now have a 9 cell range and multistrike will drop multiple traps in a small cluster.
- The issue causing fewer events to occur in higher level rifts has been resolved.
Changelog 06-09-24- Added a failsafe to The Spire to prevent more than one person entering the same instance.
- Made the rare charms less rare.
Changelog 06-03-24- The Hide and Seek event is a little less specific for the first clue, additionally there is now a cap of 5 bonus coins for winning and cards rewarded from it are now account bound.
Changelog 06-02-24- Added a temporary fix for certain dispersal gems that might not work correctly. Until I ccan figure out exactly why they don't work they will be disabled.
- This only affects specific dispersal gems made using certain items including Solar God Corona and Mighty Sleipnir. I haven't found other items with this issue yet.
Changelog 05-28-24- Updated the description for the Wisdom Stone to indicate it grants 10%~20% More Magic Damage instead of 25%~75% increased Magic Damage.
- This is a buff overall for it and has been in place since the last update but I forgot about it.
Changelog 05-24-24- Mr Kim a Rich Man no longer increases EXP gained and instead increases item drop rates by 20% at max level +2% per bonus skill level.
- Blessing of the Sun Moon and Stars no longer provide conditional bonus EXP and instead provide ATK%, DEF%/MDEF%, and Improved Drop Chance respectively.
- Fixed an issue with crimson arrow causing it to hit more times than it should.
- Fixed an issue with damage reduction effects not being applied properly. This should make damage reduction with cards and items work better or in some cases actually work when they werent.
- Sleipnir now grants High Jump instead of Blink, which is functionally very similar but honestly just makes more sense.
- Engima Archon Plate and the Unbound version now grant a much larger flat 50%/75% item drop bonus and the damage reduction is now all elements instead of just neutral property.
Changelog 05-21-24- Meltdown (Blacksmith) now lasts longer and gives a chance to inflict burning with attacks and skills.
- Improved the burning chance of Dragon Breath (Dragon Knight).
- Fireball (Mage) can now inflict burning.
- Burning now deals MATK/ATK based damage like the new poisons and are also affected by str/int. There is currently no way to add multistrike to fire damage ticks but they can crit.
- The periodic fire damage is part of a new system I am building for elemental damage over time. More of these effects should show up in the future
- Put a cap on the amount of HP counted towards bonus EXP at 999,999,999 HP, this isn't a 1:1 ratio but the max counted HP will be the number previously mentioned.
- Dispell (Sage) now does not affect bosses at all and will not do anything when cast on them.
- Enchanted Item drop rates have been improved, for lower level items this is especially true.
- A new feature has been added to disenchant, auto-disenchant. Players can now set a quality level below which any random enchanted item that would drop from a monster will drop as dust instead. This does not apply to boxes.
- Metallic Fury (troub/trouv) now hits harder and always deals AOE damage, instead gaining a damage bonus from Sound Branded targets while not also removing the brand anymore.
- Abyss Dagger and Unlucky Rush (Abyss Chaser) deal more damage now.
- Deft Stab now does less damage per hit but hits 5 cumulative times (overall damage increase).
- Fixed a few possible issues with the MVP Hide N Seek event to hopefully prevent failed starts and stop the MVP from counting itself or its minions. It should also prevent it from starting on a map with an ongoing invasion.
- Shield Shooting and Overslash (Imperial Guard) damage improved.
- Monster Health and especially Damage has been tuned down a bit (magic damage in particular).
- Critical Damage Bonus is now capped at 800% instead of 500%, this is +660% (plus natural 40%) instead of +360% but the base 140% damage of a critical strike is now shown with the 800% cap.
- The Unknown Creature boss from the crashed ship map should no longer spawn its level 9300 version in the level 240 map.
- Ken's Ferocity is now a More Damage bonus.
- Refined Potential has been significantly improved in potency.
- Professional Prowess now adds More Periodic Damage in addition to its other bonuses.
- Fixed some major issues with a number of card and item bonuses not working. This includes nearly all magic bonuses.
- Harlequin Crest and it's Unbound version now add MDEF a bonus to Periodic Damage and grant the use of enchant poison 10.
Changelog 05-13-24- Upgraded the description of Lucille and its unbound version to reflect the new damage bonus to Attack Machine.
- This is a description update only.
Changelog 05-12-24- Hopefully Bob is now fixed to work normally.
Changelog 05-11-24- UPDATE: I forgot to put this in the notes but the Force Stone now has reduced reflected damage taken.
- Solar, Lunar and Stellar Knowledge (Star Gladiator) now increases Kick damage by +400% at level 10, it also now affects jump kick.
- Jump Kick (Taekwon) is now a ground target skill that hits all enemies in a 5 cell wide path between the starting and ending position.
- The damage bonus from High Jump to Jump Kick has been reduced to +20% per level (but it is as previously mentioned now benefitting from the Knowledge skill).
- Status conditions now use player hit chance to determine if they land instead of monster stats as a resistance. Level difference between you and the monster will now reduce or increase the duration. The max change is -66.67% ~ +100% based on 400 levels above or below you.
- What this means is if the monster is 200 levels higher than you the effect wears off 100% faster, a 10 second duration would become 5 seconds. At 400 levels higher than you it would wear off in 3.33 seconds.
- Status resistances are mostly unchanged and reduce both the chance of being afflicted and the duration.
- Slightly reduced the damage of monster Waterball skills.
- Fixed an issue with High Jump (Taekwon) where it could not pass walls like it should be able to.
- Fixed an issue with the quest line for Graywolf where the Droopy Ellie headgear was still being required for one part.
- Monsters give a bit more EXP based on their HP now.
- Monk and champion combo skills will now attempt to cast their previous combo skill if they can't be cast. (You can use the last skill in the line to cast all previous ones)
Changelog 05-09-24- The "Chest Frenzy!" event has been replaced with "Chestravaganza!" which will automatically spawn items instead of requiring the player to click the chest repeatedly. Hopefully this will stop the crashes from this event.
Changelog 05-07-24- UPDATE: Fixed some issues with MATK bugs and added a few Shadow Cross skill updates.
- UPDATE: Fatal Shadow Crow, Eternal Slash, Shadow Stab and Impact Crater are improved, a few Guillotine Cross skills as well check your descriptions!
- The max Ascension cap is now 55.
- Gray Wolf Village now has all NPCs and the armor and enhancements are available.
- Multi-Strike and Spell Echo from basic stats has been removed, the cap for both is now just the 300% from equipment.
- The new skills for Biolo, Dragon Knight and Meister have been added, special thanks to magitech.
- Most scripted general drops are now affected partially (1/10th) by improved drop chance buffs (SGC, bubblegum and items with bonus drop rates)
- A handful of new vendors are now located in prontera and sell items found on a variety of maps at what should be a higher than normal market price (based on drop chances).
- Updated Nature Friendly (Windhawk) to show the additional hawk skill damage bonus it has been providing.
- Reworked the HP and exp values of most monsters to be slightly more in line with regular monsters, low level rift monsters will have much less HP and also give less exp but should be much easier to handle for new players.
- Monsters EXP values are now more closely tied to their HP and actual level rather than the bonus levels granted to them alone.
- This makes blue and red rifts monsters much closer in terms of given exp.
- Low level rifts (1000 and lower) now have reduced spawn counts with the lower the level the less the spawn counts. This affects the normal mobs as well as the "packs" found in the map.
- Super Deviling Card and Super Santa Poring Card minions are now influenced by mastery.
- Super Deviling Card now uses a monster transform status condition instead of a disguise, it doesn't look as good IMO but it won't mess with targetting.
- Slightly lowered the damage of Dancing Blade (Shadow Cross).
- Reduced radius slightly and lowered damage of Attack Machine (Meister) and reduced the way too large damage bonus on Lucille (both versions) to attack Machine.
- Curse, Blade of Faded Memories and The Darklight Blade now check for either version (unbound or not) when preventing wearing 2 of them.
- Throw Shuriken (Ninja) damage increased and gains extra bonus damage from Throw Mastery.
- Fixed a number of ninja skill descriptions that were incorrect.
- Ninja Mastery (Ninja) now also increases base STR, AGI and INT by 2 per level with this bonus increasing by 1% per Base Level.
- Chattering and Meow Meow (Summoner) now have longer durations, no longer drain SP constantly and scale with the level of caster/party as well as bonus skill levels.
- Several Magic type skills now gain extra bonus damage from INT.
- Frost Driver (Mage) now gains extra damage from bonus skill levels.
- Banishing Point now can be used with daggers in addition to spears.
- Increased the damage of many first and second job skills that were on the lower side.
- Many skills in first and second jobs also may have new mechanics such as getting bonuses based on points placed in other skills or passives.
- One example is Acolyte now gains 0.5% ATK per base level of Demonbane per base level of Increase Agility learned.
- As an example level 10 Demonbane adds 5% atk per base level of Increase Agility learned (10 of both is an increase of +50% ATK). By base level this means bonus levels do not affect this bonus.
- Removed the area outside of the castle as a possible spawn point for the Hide and Seek event.
- Many skills had their casting times reduced, especially magic skills. This is in preperation for a future change to how casting times and reduced casting times will work.
- Removed reagent (item) requirements from many, though not all, skills entirely. This includes some items that are created by other skills, not all of these skills have as of yet been changed to be useful but some of them have.
- Also removed all equipped item requirements from skills (this is almost entirely Mado skill requirements).
- This includes many that had an item cost but were not consuming it. Eventually I will remove most of these items from being sold as well.
- Your character is just so resourceful they don't need these materials anymore.
- All Rune Stones now require RK/DK as main or sub job in order to be used.
- Reworked most forms of % bonus damage to all be cumulative.
- This includes SMATK, PATK, Melee and Ranged Damage bonuses, Auto Attack Damage (including the bonus to triggered skills), most bonuses from status conditions on the player and all item bonuses related to class, size, element etc.
- Due to the above changes Enchant Deadly Poison and Unlimit have had their damage bonus improved significantly. This will make them better in earlier game and less insane at end game.
- The damage bonus from Mighty Sleipnir has been increased to +50% (but is now cumulative as well)
- The auto attack damage bonus on Facebreaker and its Unbound version has been reduced to 1000%/2000% and the melee damage bonus on it has been changed to 60%/90% more melee damage instead of 100%/150% melee damage.
- Rigwald's Curse is a new accessory meant to be a companion to Facebreaker which, when equipped, counts as having a dagger equipped as long as no actual weapons are equipped.
- Windforce, Lawgiver and their Unbound versions now have +40%/60% more ranged damage instead of their previous +ranged attack% bonuses.
- Heart Seeker and its Unbound version now add +20%/30% more melee damage instead of their previous +melee damage% bonuses.
- Unbound Staff of Serendipity now has +40% more magic damage instead of its previous +50% magic damage bonus, the normal version is unchanged.
- The Unbound version of Powerflux Guard now adds 10% more melee and magic damage.
- Zaldebar and its Unbound version now add 60%/90% more magic damage rather than their 35%/70% MATK bonus. This should be a significant boost to its power.
Changelog 04-24-24- Update: Changed the cooldown on blink to 2 seconds from 3.
- Added a 2 second cooldown to blink and removed the cooldonw from Swordman Leap, this will make Leap a bit better and make blink less rediculously powerful and thus make it feel less mandatory.
Changelog 03-02-24- Fixed triangle shot description
- Added a portal to thor_camp from que_thor which can be found in the thor_v02 map.
- Umbala Dungeon has been added back in and can be accessed in the center of umbala from the house at the bottom.
- Monsters using waterball will do significantly less damage with it now.
- Skill casting can no longer be interrupted by normal damage, instead the casting time will be increased by 33% of the original cast time.
- This effect can only occur up to 3 times (doubling the total casting time of the skill) after which the player is immune to further pushback.
- The casting can't be interrupted effect from some skills or items removes the pushback.
- Moving while casting now cancels the cast to prevent player getting killed by being stuck in casting a longer cast time skill. This does not interfere with Free Cast.
- The Brasilis Dungeon entrance quest is no longer required but can still be done
- Changed the family based recall skills to not be affected by spell echo or multi-strike
- Fixed Catnip Meteor to be properly/fully affected by Colors of Hyunrok
- Judgement Cross and Grand Judgement (Imperial Guard) have had their damage updated, additionaly Judgement Cross is now a non-targeting area of effect skill.
- Spire Bosses and possibly other bosses will now have a new damage limiter function on them, they can't take more than 1% of their total HP in damage from a single damage source.
- This means spell echo and multistrike at max will cause skills to hit for at most 5% per hit. Triggered skills are also affected by this.
- Additionally a new function has been added to a number of bosses causing them to evade attacks if they are unable to retaliate for any reason causing the attacks to miss.
- All skills now gain a max bonus from mastery to base level of 10,001 (Any bonus taking Base Level into account caps at 20,000 when Mastery is added to the Base Level).
- Mystical Amplification adds 2% MATK from +skill levels now instead of 5%
- Enchant Deadly Poison now adds +1% damage from +skill levels instead of 2%
- Unlimit now displays that it grants +3% additional damage per +skill (it was not labeled before and was 5%)
- Inspiration now gains +10 atk/matk per bonus level and +2 all stats, these bonuses plus the base values are both increased by 1% per every 2 base levels
- These skills now display these bonus calculations in their description
- These changes are mostly to normalize some of the more absurd damage bonus skills that are really big outliers in terms of how much damage they grant.
- By reducing these outliers it helps better balance all classes and removes some of the big problems with damage getting so high it gets past certain limitations and breaks things.
- Added a new event that occurs every few hours, it is a sort of hide and seek event where a random MVP will pop up on a map and give clues about its location.
- Once found this MVP will reward everyone on the right map with participation rewards and the finder with a much larger reward including fractured coins and (possibly) even it's own card, if it has one.
Changelog 2-4-24- For really reals this time the marriage npc should be fixed.
Changelog 2-3-24- Update: Fixed an issue with the marriage NPC that caused it to not fully support same-sex marriage.
- Fixed some behaviors of poison and bleed so they can't be reflected and will likely do less damage when coming from monsters.
- Fixed the Skill Source Orb for Truesight to be level 8/10 instead of 4/5.
- Added Deep Sea Kraken Card to the Mythical Card Album list.
- Other misc minor fixes.
Changelog 01-07-24- Added 3 new weapons to Master Artisan Ryan, a MATK oriented dagger and both MATK and ATK Huuma Shuriken.
Changelog 01-05-24- UPDATE: When adding Quality to an item at Master Ryan, random options will now be added as well. (this is only for items with NO quality already on them)
- UPDATE: Rift Invasions can now drop Sky Diamonds and Ocean Sapphires as well as dropping gem bag (depending on the level of the invasion and player).
- UPDATE: Rift Invasions will also reward Rift Charges when completed.
- UPDATE: Rift Branche monsters now occasionally grant a little Rift Charge when killed.
- Fixed a possible issue with Madam Theibualt where she can attempt to give too much Mystical Dust leading to item loss.
Changelog 01-04-24- UPDATE: Fixed an issue with hit rating being much lower than intended and adjusted the hit bonus on items which was too high at higher item levels.
- Improved bonuses of a handful of MVP cards-
- Lord Knight Card: Berserk in general has a few improvements, HP reduction now -10%
- High Wizard Card: Now -35% mdef +20% variable cast and -20% sp regen
- Entweihen Crothen Card: Added +1 MATK per 10 base levels
- Nidhoggur Shadow Card: Removed class req, now -25% fixed cast
- Clown Alphoccio Card: Added +1 flee per 50 vit
- Stalker Gertie Card: Added +1 hit per 50 luk
- Paladin Randel Card: Now +15% to +30% hp
- General Daehyon Card: Added +1 atk per 10 base level
- Dark Guardian Kades Card: Reduced the extra damage taken from 100% to 25%
- Infinite Osiris Card: Heals +10 hp per base level
- Infinite Tao Gunka Card: Adds +10 more hp per base level
- Lich Lord Card: No longer requires an item equipped for some bonuses
- Added several more Unbinding possibilities and changed the unbinding NPC to use a barter menu.
- The bartering system has been upgraded to preserve modification to items. So modifications like refine, enchant grade, cards and enhancements are retained.
- Master Artisan Ryan now uses the bartering system, quality 1000 is no longer required to make T2 items and the Eternal Steel cost has been reduced for T2 items by up to 80%
- Some T2 Ryan items had their requirements slightly modified to reduce the number of different types of materials required from 4 to 3.
- T2 Ryan items no longer have a level requirement to equip but you need to be level 500 to access the menu to craft them and they are no longer tradeable.
- T1 Ryan items themselves are unchanged though some of their recipes have been modifed to reduce the number of different types of materials required from 4 to 3.
- Updated Eternal Steel and Eternite Ore graphics so they stand out more.
- A new zone has been added, Mjolnir Underground Cave.
- Ninja charm skills are now affected by spell echo and last longer.
- Bolt type skills for ninja now gain more damage from +skills
- Added isgard area cards to card albums and trade in. The 2 new areas cards have also been added.
Changelog 12-27-23- Fixed an issue with Mighty Sleipnir causing it's coma resistance to be far lower than it should be.
Changelog 12-27-23- The maximum number of Ascensions has been increased to 50 from 45.
- Fixed a number of cases of % increased base attack and weapon attack being applied more than once.
- Made some changes to the amount of EXP from monsters past level 9999. Since players can't go past 9999 it doesn't make much sense to increase EXP at a continued rate.
- This will reduce the speed players reach multiple ascensions by a bit but this is the intention. Player leveling rate was never meant to increase by such a huge margin.
- I have added a number of new high powered upgrades to some fractured coin items. These items are intended to be close to the level of the 2 existing God Gear items. The cost will be similar to those items though less.
- There's a new item called Unbinding Stone which is used for these upgrades, a new NPC will use the stones to upgrade items and can tell you what the new items will be and how much the upgrade costs.
- Upgrade costs will vary based on the item.
- Perfect Hit (which functions as +% hit now) is capped at +50% now. This stat is too easy to get in large numbers and far too powerful not to have a cap on it.
- Reject sword now caps at 50% player HP reflected and is affected by reduce reflected damage potion.
- Added a new zone Power Twisted Plains along with the weapons from it and their upgrades. The zone will cover blue Rifts for level 14000.
Changelog 12-06-23- Enchant Deadly Poison has been fixed and should work normally now.
- Fixed a handful of costumes not working on expanded 4th job classes, Spark Cloaks, Sandalphon Wings and Dark Lord Manteau.
- Fixed a possible issue with crafting costumes where the costs would accumulate if browsing back and forth between different costumes.
Changelog 12-03-23- Added an orb remover NPC to the castle, this requires coins and may be removed in the future.
- Added a great deal of new costume wings and hats, they can all drop already and should be craftable by the costume npc as well.
Changelog 11-14-23- Fixed an issue causing Old Glast Heim green zone to not drop Chronowarp Dust
Changelog 10-30-23- Changed drop rates of of the shards from thanatos tower normal floors and red rifts, normal floors have a higher rate now and red rifts have a lower rate.
- Thanatos Tower red rifts have slightly improved spawn counts and reduced respawn delays.
- Monica now gives crusader type classes a 1H spear instead of a sword as part of her quest reward.
- Varmundt Mansion monsters now gain some additional skills at higher levels.
Changelog 10-28-23- Fixed an issue with the Soul Power tracker not showing kills properly.
Changelog 10-27-23- Updated the Fractured Quartermaster to indicate ascensions and highest level achieved influence the max level of item boxes you can buy.
- Red Rifts for the new biospheres have map drops now.
- Inquisitor and Shinkiro/Shiranui chronowarp circlets have been fixed/improved. The former now has double power on knuckle arrow and the latter now gives both physical and all element damage boosts. The descriptions will be updated in the future.
- Fixed an issue that could cause a Tenacity upgrade to try to go past 10 in chronowarp/temporal circlets which would cause weird behavior.
Changelog 10-25-23- Fixed an issue with Varmundt gears not being able to be enhanced correctly.
- Fixed Witch Shawl item to have +20 all stats (as it shows) instead of +50 vit.
Changelog 10-22-23- Blink (Mage) has a bit better movement now and will try to take you close to your destination instead of outright failing
- Leap (Swordman) has improved range and can cross cliffs and gaps that still have line of sight.
- Updated the version of rathena to the latest version and merged all of my changes, this likely won't change too much of the existing systems on the client side but was a huge change on the server side.
- The Soul Power breakdown in the Tome of RO:TFR has been changed and updated to be a little less crazy and you can now view sections separately.
- Added the Varmundt Mansion new Biosphere areas and equipment for Temple, Venom, Soul and Depths.
- The ascension cap has been raised by 5 from 40 to 45.
- Many other misc fixes and updates.
- Acidified Zone skills (Biolo) have had their description updated to indicate they hit 7x and their range has been improved. Additionally they leave many random patches of acid on the ground instead of just one.
Changelog 8-29-23- UPDATE: Fixed @mapdrops to work again.
- UPDATE: Boots and Manteaus can be worn by ninjas now (they get these from Monica)
- Changed how map drops work to hopefully reduce lag when lots of red rifts monsters are killed.
- Removed some of the annoying messages that pop into chat on every map change. They still happen when you log in.
- Right hand and Left hand masteries from both assassin and Kagero/Oboro now gain +1% damage to both hands for each +skill level
- Added a new fractued coin item Mighty Sleipnir which is an upgraded god item with an increased price and which is much stronger than other fractured coin items.
- Added a new fractured knuckle item "Krack" that grants dual wield and is meant to pair up with Krunch, the other knuckle item.
- Increased Grand Judgement (Imperial Guard) damage and radius
- Gale Storm (Windhawk) damage increased to 500-5000% with 5 hits.
- Slightly modified how Wind Sign (Windhawk) works to make bonus levels effect the res reduction.
Changelog 8-27-23- Removing a costume with a skill source orb on it now removes the buff provided by that orb.
- Removed class requirements from most Ryan crafted non-weapons/shields except the mithril/adamantine armor and crusader specific chest.
Changelog 8-21-23- Adrenaline Rush (Blacksmith), Weapon Perfection (Blacksmith) and Concentration (Lord Knight) now last longer.
Changelog 8-19-23- Fixed an issue with temporal boots tier 2 required the non-slotted tier 1 boots instead of the slotted ones.
Changelog 8-19-23- Gregio Grumani should now function normally.
Changelog 8-16-23- UPDATE: Maximum Overthrust base and +skill level damage bonus reduced to bring it more in line with other similar skills.
- UPDATE2: Heat Barrel damage bonus and +skills bonus has been reduced to also bring it in line with other similar skills.
- After much consideration I have decided to make some changes to mastery in regards to corruption and end game.
- I don't like the current meta of farming corruption gems to get mastery via corrupting every piece of gear, so I am going to take some steps to alter this path.
- First, you can no longer corrupt mastery onto items. This has proven to be a bad choice of a stat to make available via corruption due to it's overall power.
- Second, all existing items with mastery from corruption will have the provided mastery greatly reduced.
- How this is going to work is all items will have their random mastery mods reduced to 1. Once you log in, any items in your inventory or equipped will automatically re-roll their mastery value to a proper (but greatly reduced) amount.
- Items in stashes or carts can be re-rolled by moving them to your inventory and re-logging or talking to Josephine with them equipped.
- In order to somewhat soften this blow I am making changes to other sources of mastery. Ascensions will now provide 250 instead of 200 mastery each, in addition the current cap will be raised from 25 to 40. The new maximum I will have in the future is 80 now instead of 100.
- I will be reviewing existing items and sets and probably adding bits of mastery here and there.
- I know this is still going to be a pretty big nerf to a fair number of players but there's just no other way to do this.
- I want to remove the frustration of corrupting gear being such an absolute necessity and return it to more of a fun way to experiment and get interesting mods on items you wouldn't normally get.
- Costume Orb Boxes have been redesigned to be a little easier to understand what you can get from them and to simplify them.
- You can only enter the Monster hunt with 1 character per account now.
- Prices of boxes from the Quartermaster have been slightly reduced and the level range has been extended
- Prices of Enchanting Gems from Shady Dan have been slightly reduced and their level range has been extended
- Some Episode 19 content has been added
- Added tenacity to Temporal Headgear enhancement possibilities
- Fixed a possible crash with Soul Ascetic
- Fixed an issue with The Spire of Infinity cuasing monsters to get more res/mres than they should (which does nothing to benefit them) this will lead to some changes in the existing bosses most likely leading to them being slightly harder.
- Tier 2 temporal gear is now possible to obtain
- Mastery now provides +1000 max HP per point and +1 max SP per 10 points
- Fixed some issues with bonuses from Chemical protection.
- Powerful Faith, Sincere Faith and Firm Faith (Inquisitor) now last 10 minutes, can be used together and cost 50 AP each to activate. Additionally the description now also indicates that the casters base level improves most of the bonuses.
- Third Punish, Third Consecration and Third Flame Bomb (Inquisitor) now can be used on any target but do 50% increased damage to targets affected by Judgement Brand.
- Krunch has been changed to trigger Second Flame on using Third Flame Bomb once again, this should refresh the duration of Judgement Brand.
- Gem Bags now give account bound gems.
Changelog 7-31-23- Madam Theibualt can now break down gems into mystical dust, it's not the most efficient use of them as you only get about 20% of the dust value of the gem but it can give you some dust when you need it.
- Updated a number of item descriptions including Harlequin Crest which gives +1 all traits per 2 refine not 1.
Changelog 7-30-23- Silent Maya is now correctly flagged as an MVP and has MVP drops.
- Most of the new MVPs can now show up in rifts as bosses and give soul power on kill.
- Refining will no longer lower refine by 2 on failure using certain items, it will always be at most 1.
- Illusion items from Illusion of Twins can now be enhanced by the NPC in prontera.
Changelog 7-29-23- Fixed an issue causing Temporal Boots to not be able to have the second slot enhancement.
- Fixed an issue causing Celine Kimi in the 11000 zone to spawn at her normal level.
- Essence of a Powerful Dimension is now a rare map drop and the drop chance for it from Amdarais and Himmelmez has been improved.
- Dragonic Aura will now show the res pierce it adds in the Tome of RO:TFR though the defense pierce is a special implementation that will nto show for now.
Changelog 7-28-23- Hand of Darkness now has flat ignore RES and MRES and the AP gain on it is influenced by enchant grade.
- Wand of Healing Light now also has ignore percent MRES.
- Implemented Illusion of Twins map and items
- Added a new fractured headgear, Harlequin Crest based on a powerful headgear from another game.
- Added a new fractured garment, Cloak of Ages, which is a bit different from most cloaks. All random enchantments on it are 4x as strong, it has 2 slots, very simple bonuses and can't be corrupted.
- Added a new fractured ring Voidheart based loosely on a ring from another game. It improves physical and poison related damage and skills.
- Poison and Bleed status conditions that have a source that is not the same as the target now deal damage based on the matk and/or atk of that source. If there is no source the dameg types revert to their original % hp based damage.
- Poison and Bleed damage now shows damage numbers.
- Poison and Bleed damage works on MVPs.
- For the above mentioned poison effects these include standard poison, deadly poison from Enchant Deadly Poison (Assassin Cross) and deadly poison from Venom Swamp (Elemental Master).
- Deadly Poison of both types deal 5x the damage of normal poison.
- Added a prompt before entering the monster hunt just in case of a missclick on the portal.
- The fractured enhancements Enchanted Fortitude and Enchanted Strength now also work if the item is corrupted.
- Added cards from Airship Crash site and the new Clock Tower level to card albums (and they can now be traded in as well)
- Dragonic Aura (Dragon Knight) now provides flat DEF and RES piercing while under its effects.
- Fixed a display issue with Triangle Shot stating that it still requires Double Strafe instead of Trick Shot.
- Added a new physical oriented book weapon to Master Artisan Ryan: Empowered Tablet > Astrological Treatise
- Josephine the appraiser can now mass open boxes in the players inventory as long as they do not have the option to select mods.
- Strength now adds 3 atk per point and int adds 2.5~3 matk per point to keep them a little more relevant.
- After some consideration I have re-enabled ABR, summoned biolo pets and other forms of pets to be aggressive.
- Thanatos tower upper level red rift monster spawns amounts slightly increased and map drop rates of materials significantly increased.
- Tier 2 crafted items from Thanatos Tower, Odin Past and Abyss 4 now gain +10% total bonuses per enchant grade like fractured equipment, this does not apply to set bonuses.
- Tier 2 crafted items from Thanatos Tower, Odin Past and Abyss 4 now only require the player to have reached level 5000 at least once to be equipped.
- Tier 2 boots and cloaks from Odin Past and Abyss 4 now add 30 STA and WIS to give them some better value.
- Tier 2 rings and Amulets from Thanatos Tower now add flat Res and/or Mres piercing to give them better value.
- Tier 2 armor from Odin Past and Abyss 4 add trait stats to give them some better value.
- Slightly reduced blue rift density and required kills.
- Red Rift monsters are slightly stronger and give more experience.
- Rift Chest Events now have better rewards, chests still give mystic blue/purple box and generic card album rewards but no longer give normal old blue box and old purple box items as rewards.
- Research Report (Biolo) now lasts 10 minutes.
- Sub-Jobs now give their job level based bonuses to stats. The Emblem of a Past life effects are rolled into this and Emblem of a past life has been removed.
- Removed non 4th jobs as possible jobs to change to at Morrigan since this is no longer needed. Baby Classes are an exception to this and should still be able to be saved as sub jobs, though getting a baby job might be difficult.
- Acidified Zone skills (Biolo) now always leave behind a small acid puddle on the primary target of the skill (even if not a player).
- Bound items like cards and gems will now show your character name in their title to indicate they are bound. (some existing items may require being moved around to update this effect)
- Horror Toy Factory now has a non-instanced version of the zone with a fractured version as well which is level 11000+
- Charleston Factory has a fractured version of the non-instanced zone now which is level 12000+
- Old Glast Heim (the fall of) now has a non-instanced version of the zone along with a fractured portal that is level 13000+ this zone is very custom but allows certain cards to be acquired as well as temporal item materials
- Monica has been updated with a few new recommendations including the new 11000+ zones. Some of her menus have been adjusted to better group red rifts.
- Reworked Temporal Boots, Manteau and Circlet - they should be easier to acquire and upgrade and eventually I plan to add a second tier to them crafted with materials from the OGH 13000 red portal
- Full Shadow Protection (Biolo) now also provides +10 to all trait stats increased by 0.1% per base level of the protected character.
- Chemical Protection skills now provide status bonuses when applied to items (they require an item in the slot) Helm provides MDEF Shield provides DEF Armor gives flat Max HP and Weapon gives MATK and ATK
- A Fall of Glast Heim monster group is now possible to spawn in rifts.
- A Raydric Monster group consisting of all different types of raydrics and raydric archers can now show up in rifts.
- Summoners that upgrade to Spirit Handler can now immediately place skill points (on obtaining them) without having to do a skill reset and place an absurdly large number of points in the summoner tree.
- Blue Rift portals no longer allow more than 5 players at a time to enter.
- Due to this limit being added the Summon Party function on the exit portal has been removed.
- Leaving a level of the spire should no longer despawn most pets.
- Improved survivability of summoned elementals.
- Bombrings in the bombring event have a smaller blast radius.
- Fixed an issue causing Ancilla (Arch Bishop) to not be usable, also upgraded it to allow up to 5 to be made.
Changelog 7-16-23- Mastersmith Ryan can now properly add/upgrade enhancements to/on corrupted crafted items.
Changelog 7-13-23- Many modification gems that were limited to quality 15000 now work up to 20000.
Changelog 7-09-23- Rifts now snapshot the party leads (or solo players) level on entry, this level is used to determine rewards at the end in case the player gains too many levels.
- This does not affect other players than the party lead and if they outlevel the rift by the end they will get reduced rewards.
Changelog 7-08-23- Fixed an issue with the Fractured Weapon Lucille causing it to add instead of reduce fixed casting time.
Changelog 7-03-23- Strip abilities now have a chance to work on MVP bosses.
Changelog 6-30-23- Mastersmith Ryan will now allow corrupted items to have their tier increased (they still can't have their quality/corruption improved).
Changelog 6-29-23- Offertorium and Magnificat can be used at the same time now. The skill description of Offertorium will be updated in the future.
Changelog 6-26-23- Minor update to add some descriptions over the heads of the enhancer NPCs and to add a few of the missing warp stone minimap icons.
Changelog 6-21-23- Added a warp stone to Clock Tower F4
Changelog 6-18-23- UPDATE: Changed how Spire floors are broadcast to the server to reduce spam. Normal floors also being counted on hard floor clears no longer display to the server but the player is still told they have been given credit for normal mode when finishing hard mode first.
- Star Burst (Sky Emperor) is no longer considered a ranged attack, it no longer splashes any damage but properly is affected by multistrike and multiple casts will overlap (multiple instances of it before were not properly overlapping damage)
- The End of Days fractured weapon no longer grants magical damage bonuses, it is now physical only and triggers Star Burst instead of Comet.
- Pet skill damage is no longer normalized like other monster skills which should lead to most pet skills hitting harder than they used to.
- Added the enchant grade notification to Curse and The Abyss fractured weapons, this is purely display and the effect was already there.
- Mega Stomp (Meister) has had it's damage reduced by 20% and has a slightly longer cooldown (300ms to 800ms) and aftercast delay (0 to 300ms) the aftercast delay is reduced by agi and dex.
- This should bring Mega Stomp a bit more in line with similar skills. The damage bonus it provides to Steel Tornado has been increased from +50% to +200%.
- Minions now inherit damage reflection reduction and some more damage bonuses from their master.
- Added a new helmet that is pet focused to the fractured coin shop. It grants pet skill bonuses for fourth job pet related skills and also grants a new skill "Summon Skeleton" which can summon up to 3 skeletons
- Many skills that would cause the player to stop moving while they were occuring no longer have this issue anymore. This includes almost every ground targetted damage over time skill.
- Intensive Aim (Night Watch) has had it's normal and bonus level effects reduced to bring them more in line with similar skills. It's build up time has been reduced from 0.5 to 0.3 seconds per charge.
- Elementals for Elemental Master inherit more of their masters MATK now (as both their atk and matk) and should be a bit stronger.
- Third Punish, Third Consecration and Third Flame Bomb (Inquisitor) have had their damage significantly increased and now cost 50-30 AP each.
- Asura Strike (Monk) now has an SP cap of 500,000 instead of 50,000 applying to it's damage at 2% per sp.
- Max SP is now limited to 1,000,000 instead of 100,000.
- The Krunch fractured weapon now causes Third Flame Bomb to trigger First Brand instead of Second Flame, which is more usefull since Second Flame was not applying its debuff.
- Updated Sincere Faith (Inquisitor) to reflect that it now increases hit by a % and does not give perfect hit (perfect hit is now treated as % hit bonus).
- Perfect hit is now properly being added as %hit which it wasn't before - it had no effect at all in fact. Perfect hit and the additive perfect hit are now the same stat and will always add together as a cumulative %hit bonus.
- Mystic Symphony (Troubadour/Trouvere) is now affected by +all skills
- Rhythm Shooting (Troubadour/Trouvere) damage has been improved.
- Bubble Gum and equipment based item drop bonuses now affect Enchanted Items, Item Gems, Map Drops and the special Poring Dungeon card drop chances
- Split Weapons and Non-Weapons in the fractured gear shop into 2 different menus.
- Ken's Tenacity, Ken's Ferocity, Enchanted Fortitude, Reborn Resilience, Professional Prowess and all of the base stat Fractured Enhancements have been upgraded to be more useful.
- Arch Mage has the following changes:
- Astral Strike has had its duration, cooldown, casting time and damage interval reduced and its damage increased.
- Soul Vulcan, Destructive Hurricane, Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down have had their damage increased.
- Destructive Hurricane's Climax 1 effect now deals 5000% MATK instead of 500% as a second hit.
- Strantum Tremor and Violent Quake casting time, cooldown, duration and damage interval reduced and their damage is increased slightly. They will deal their damage over half the total time now.
- The DEF and MDEF bonuses from Crystal Impact Climax 1 is now affected by the targets Base Level and the MDEF bonus is increased to 150 from 100. The duration has been tripled to 45 minutes.
- Two-Handed Staff Mastery now also provides a bonus to RES and MRES which improves with Base Level.
- Windhawk has the following changes:
- Crescive Bolt now stacks to 20 and gains +20% SP cost and damage per stack, base damage increased slightly.
- Calamity Gale now increases STA, WIS, CON and POW as well as both Crescive Bolt and Gale Storm damage, +skill levels now also apply to these bonuses.
- All Windhawk traps have had their damage increased.
- Hawk Boomerang now hits 5 times for the same original damage.
- Wind Sign now reduces the target RES in addition to it's other effect and lasts twice as long.
- Nature Friendly now increases the damage of Hawk skills by 10% per base level and 3% per bonus level.
- A new fractured Wind Hawk oriented bow named Windforce has been added that improves the wind themed skills Calamity Gale, Crescive Bolt and Gale Storm.
Changelog 5-29-23- Significantly increased Enraged Dracula's drop chance for Wizardry Staff as well as a few other items.
- Bob the Merchant now sells slotted accessories that can be upgraded by Master Artisan Ryan (they are not cheap though).
Changelog 5-13-23- Changed how corrupted mods are rolled to even out the chances a little more.
- Added the ability to enhance charms. This is done by a new NPC named Mankato on the left side of the castle and is similar to the other item enhancer NPCs.
- Fixed an issue in the "preferred spawns" for rifts causing them to be off selecting the wrong preferred spawn.
Changelog 5-04-23- Fixed an issue where Death Metal Guitar's bonuses were not working entirely.
Changelog 5-01-23- Twinkling Galaxy now has a 2 second duration and 2 second cooldown and ticks every 0.2 seconds instead of 0.3 this tooltip will be changed later to reflect this.
- Hopefully fixed some pets sticking around after a job change
- Monster Base HP has been reduced by around 25%, this change happens before the bonus from added levels applies and while it will reduce their HP by some it won't be 25% on very high level monsters.
Changelog 4-23-23- Update: Monster skill damage has been reduced.
- Added a new NPC Tomusur the Shadow Enhancer. This NPC can add enhancements to shadow gear that give some nice bonuses.
- Shadow Orbs added by this NPC can't be removed and can only be replaced, you can roll all 4 slots or just 1 but it costs more to roll a single slot.
- The orbs are grouped into 44 sets and each set can only appear once on a single item though the order is random. Most orb sets are just the same stat in 3 different tiers of power.
- Player Max HP is now capped to 75m instead of 50m.
- Fixed an issue with chain lightning that could cause it not to activate at all when cast.
- Blessing of Mystical creatures AP cost reduced to 50 duration increased to 30 minutes and can be cast on any target. AP recovery reduced to 50 unless targetting self in which case it is reduced to 25.
- Star Cannon Damage increased duration reduced and is now a ground target skill
- Twinkling Galaxy duration reduced and damage increased
- Star Burst damage significantly increased and duration and cooldown reduced, aftercast delay removed and is now properly affected by multi-strike
- Deft Stab damage increased and is now properly able to be used at range and will teleport to the target.
- Unlucky Rush damage increased and cooldown slightly reduced, now benefits from LUK (gains 1% ATK added to base damage per LUK)
- Frenzy Shot damage increased and now gains +5% increased triple hit chance from +skills (up to 100% chance) cooldown and aftercast delay removed
- Abyss Dagger radius and damage increased
- Base Level (and Mastery) is no longer added to Hit or Flee for players or monsters, since they already are taken into account during the level difference check this allows more room for hit and flee bonuses to have an impact and should make it harder to hit the cap for either stat.
- Agi and Dex now give 1 Fleet or Hit per 2 points instead of 1 Con still gives 2 to each per point Luk still adds 1 to both every 10 points.
- These changes shouldn't affect players too much other than making the highest levels possibly require a bit more hit or flee since reaching the cap of 30,000 shouldn't happen from base levels alone.
- This also makes level difference have a smaller impact on overall hit and crit chance.
- Monsters past level 10000 will get a little more baseline stats to help them keep up with players.
- MVP monsters can no longer suffer from being "outleveled" by players in terms of hit and crit. If your level is higher than an MVP when it comes to hit/crit calculations it will become your level.
- This is unlikely to affect MVPS under level 10,000 in major ways though they wont be as much of pushovers. Over level 10,000 it should make them remain more dangerous regardless of mastery levels.
- This will have no affect on Bosses equal or higher level than you.
- You can now purchase boxes containing Costume Orbs from Quartermaster Melissa if you so desire.
- Facebreaker existing bonuses mostly improved and it now prevents the use of weapons while equipped, also removed critical damage bonus and added res ignore and POW.
- Facebreaker now has flat 3800 ATK bonus like a 2h weapon and gains ATK and PATK based on refine rate past 30 like a 1h weapon would.
- Facebreakers Max Base Level bonus to ATK reduced from 3 to 1 per max base level.
- Added 3 new Fractured Weapons for Abyss Chaser focusing on Melee Ranged and Magic damage.
- Raid monsters and bosses take more damage than before as do invasion bosses.
- Most item bonuses that listed Attack as their bonus but did not directly show in character window will now show in character window.
Changelog 4-10-23- Corrected an issue with MDEF costume orbs giving DEF instead.
Changelog 4-05-23- Titan Shield fixed to no longer give negative neutral resistance in some cases.
Changelog 4-03-23- Disenchanting items below X quality can no longer automatically select items of enchant grade S or SS.
Changelog 3-27-23- Fixed an issue with the equipment provided by Monica having the old neutral resistance and not the new one.
- If you have gear with -1 neutral resistance talk to Appraiser Josephine and it should be fixed automatically.
Changelog 3-23-23- Fixed an issue with lude gal and ghost cube cards not working when equipped by hyper novice (also likely super novice).
Changelog 3-21-23- Shields now roll the same mod strength as 1-h weapons (100 instead of 80)
Changelog 3-16-23- It should no longer be possible to accidently disenchant Enchanting Gems with the select all function.
- It is still possible to disenchant enchanting gems for extra dust if they are not needed but they must be manually selected.
Changelog 3-15-23- UPDATE: Increased the amount of monsters needed to kill to spawn an Invasion boss.
- UPDATE: Invasion boss damage taken increased by 5x.
- The maximum number of Ascensions is now 25.
- The Spire Masters Charm now has a limit on the +All Skills it provides of 5.
- Added a new set of mods to ignore res and mres by both flat and percent amounts.
- Upgraded Lawgiver fractured weapon with improved bonuses and increased the rate of the base ATK bonus triggering
- Made some adjustments to Modular Bow fractured weapon to give it a few improvements, bigger numbers.
- Improved The Destroyer fractured weapon with new abilities and bonuses.
- Job levels will be obtained 20% faster by 2nd jobs, 90% faster by third jobs and 50% faster by fourth jobs
- Improved Blue Rift and Invasion monster density. Most blue rifts should feel fuller of monsters without being overcrowded in some cases.
- Invasions will spawn more monsters on most maps and the bosses will appear more quickly
- Mega Stomp (Meister) has improved area of affect and damage, it also no longer gains any bonus from using a 2-hand axe and instead just gains bonus from having a 2-hand weapon.
- Mega Stomp also has reduced cooldown and aftercast delay.
- Attack Machine (Meister) Has faster trigger rate as well as improved range and damage.
- Dancing Blade (Shadow Cross) has improved damage.
- Mission Bombard (Night Watch) has improved cooldown and reduced fixed casting time, the damage of the secondary explosions has also been greatly increased.
- Grenades Dropping (Night Watch) has improved cooldown and reduced fixed casting time and benefits more from grenade mastery.
- Hasty Fire in the Hole and Basic Grenade (Night Watch) now also benefit more from grenade mastery.
- Most offensive Spirit Handler skills have had their damage improved.
- Hyun Rok's Breeze has faster normal and fixed casting time and shorter cooldown.
- Shield Chain Rush and Spiral Pierce Max (Hyper Novice) damage increased
- Servant Weapon - Demolition and Servant Weapon - Phantom (Dragon Knight) use less Weapon Auras and now do not require targets to be marked with Weapon Sign but deal extra damage to targets with said sign.
- Servant Weapon - Demolition has a shorter cooldown and no aftercast delay but now has a small fixed cast time.
- Vigor (Dragon Knight) now properly provides its' bonus (but the bonus has been reduced due to it being a bit too much)
- Made a few changes to some first job skills in terms of how +skills interacts with them.
- Mammonite (Merchant) also has had its damage influence from Zeny capped at 500m zeny and the interaction with +all skills has been changed, instead of multiplying all damage including the zeny bonus it now adds 200% damage per level.
- This keeps the original intended behavior and allows +all skills to give a good baseline bonus to Mammonite.
- These changes prevent some extreme cases of min/maxing leading to Mammonite doing way too much damage.
- Lucille still provides a multiplicative large bonus to Mammonite making it remain a powerful single target skill.
- A number of 4th job skills that should teleport the player to a location and (visually) were not now do.
- This includes Rush Quake, Servant Weapon - Phantom and Fatal Shadow Crow.
- Most pieces of Titan Gear have received a few upgrades.
Changelog 3-08-23- Pezzletug now requires less amber, sapphire or diamond to upgrade an items enchant grade.
- The Spire Masters Charm is no longer a valid target for modification gems (they didn't last anyways).
Changelog 3-06-23- Added a few new warps to the red rift in the clock tower to allow travel around and into some inaccessible places.
- The Ninja Tool Merchant in prontera sells earth amulets now.
Changelog 3-05-23- Master Artisan Ryan can now craft a set of accessories (these require slotted accessories like the ones you get from Monica).
- Master Artisan Ryan has an improved menu for showing what he can craft that will also now show the cost of tier 2 items correctly.
Changelog 3-04-23- Pushed an update to character sprites which should hopefully fix a lot of the lower tier class job sprites to work better with all of the palettes.
- Master Ken will now offer to continue training the player and the training animations play faster.
Changelog 2-21-23- Made the rarer orbs a bit less rare from raid/rifts (they are still not going to be very common).
Changelog 2-20-23- Nightwatch auto-firing launcher has been corrected to have the listed duration.
Changelog 2-19-23- Added a few missing warp stone icons to minimaps.
- The Spire Masters Charm can now be modified to have specific selected enhancements based on your max floor completed.
- Talk to Tony after completing floor 40 (level 2000) to get the first slot.
- Completing floors on hard mode increases the enchant grade and refine rate of The Spire Masters Charm, which will influence some of the enhancements Tony can add to the Charm.
- Costumes can now be modified with Orbs that can be acquired from the Raid or from Rift Bosses (somewhat rarely).
- There's a new NPC on the right side of The Riftbound Castle who modifies the costumes.
- There is bad luck forgiveness on the chance for a single orb to drop but the type of orb is still totally random.
- These orbs are only able to be used once but can be traded.
- Rebuilt the advanced stats section of the Tome of RO:TFR to be able to be navigated a little easier.
- The neutral property monster resist random enchantment has been replaced with neutral property damage resistance.
- This will make it so all forms of neutral property damage are reduced instead of just physical damage from neutral property monsters.
- Bosses in the Baphomet's Castle raid take significantly (approx 5x) more damage.
- Changed the EXP required per level after level 4000. The amount is reduced by about 30% by level 8000 and 50% by 9999
- Refining armor charms and accessories now gives less def and less mdef
- The deflect modifier now reduces damage by 35% instead of 75%
- These changes are due to the ease of getting massive damage reduction being far too easy. The overall loss of def/mdef will not be too high from my testing but it will bring numbers a little more in line.
- Deflect was just far too powerful and now is more in line with what it was intended to be.
- Reduced the maximum amount of elemental damage resistance from 90% to 75%.
- Added a new item modifier "Max Elemental Resistance" to allow the 75% to get back up to 90% (which is still the absolute max)
- This max resistance bonus will be added to items over time and has been added to a handful of existing Ryan crafted gear and Fractured items.
Changelog 1-28-23- Reduced the power of monster fireballs, waterballs and to a degree some firewalls.
Changelog 1-24-23- Fixed an issue that could lead to extra pets being able to be summoned.
- Most pet type summoned monsters will now assist instead of being aggressive. The player must attack or use a targetted skill to trigger pets to attack.
- This is to combat people AFKing in a location with pets so they attack random monsters who wander too close.
Changelog 1-12-23- Chimera Fleece is now able to be equipped by Ninja, description will be updated in the future.
Changelog 1-6-23- Added a new movement speed potion to the Tool Shop, in the future new players will also get a free handful of this item. It is a non-stacking 50% movespeed increase for 1 hour 800z.
- Platinum Alter no longer requires silver bullets to be equipped.
Changelog 12-29-22- UPDATE: The donation shop now has treasure box crates for sale each one containing large amounts of treasure boxes.
- UPDATE: Spire bosses now have a limit on how much HP they can regenerate and players have a limit of how much HP they lose every 2 seconds while in The Spire of Infinity.
- UPDATE: The Abyss was missing +25% physical and magic damage in its description and this has been added to it.
- A new Fractured Huuma Shuriken "The Abyss" has been added.
- The Ascension cap is now +5 to a max of 20.
- Bonus AP gain on ground-target skills now works correctly
- Pets of all kinds now gain more of their masters bonuses (mostly has to do with race/class/element/size type bonuses)
- Huuma Shuriken - Grasp now has a shorter duration and no limit to the number of active instances.
- Converted most items that have ignore def by flat value from race to class so it adds to the values on random enchants and both will show together.
- Rewards from sacrifice have been reduced slightly overall but especially at very low levels. Sacrifice was never really meant to be a primary grind in the way it has become, just a bonus if you needed rebirths.
- The number of treasure boxes now starts off smaller, though the highest levels comes back up to almost the same amount after level 9000.
- Sacrifice should still be decent enough, especially after level 6000.
- Changed the bonus of Mr. Kim a Rich Man to the intended 2% per skill level.
- +All Skills is now capped at +20.
- Added a new NPC that gives lots of information to new and existing players.
Changelog 12-25-22- Happy Holidays to everyone, drop and EXP rates are doubled until after the New Year!
- Base/Job/Drop will be 10x/10x/3x with cards 10x!
Changelog 12-15-22- Mystic Blue and Purple boxes no longer drop individual gems and instead have a chance to drop bags of gems.
- A few new Fractured Weapons have been added.
- Krunch is a knuckle weapon provided bonuses to Monk classes and melee Priests.
- Lucille is a mace weapon that provides bonuses to swordman and merchant based classes.
- The Gilded Book of Amun-Ra is specifically for Sky Emperor and helps some of their AoE abilities.
- The Onyx Book of the Dead is a poison skill oriented book for Sage classes.
- Reflected damage is now limited to 10% of player HP before reflect reduction happens. This makes it possible to survive reflects and makes values of reflect reduction less than 100% still useful.
- Fixed rush windmill and moonlight sonata to give proper bonuses
- Dragonic Aura is now an AoE attack and cooldown reduced to 6 seconds
- Effligo has improved damage and reduced AP cost
- Auto Guard no longer is affected by multi-strike
- All in the Sky is now AoE and AP use has been slightly reduced
- Research Report is now affected by +skill levels.
- Twinkling Galaxy (Sky Emperor) is now longer duration and has improved damage.
- Star Burst (Sky Emperor) no longer requires twinkling galaxy to be active and doesn't stop it, has a slightly smaller damage radius and slower trigger rate but greatly improved damage and is now considered ranged.
- Star Cannon (Sky Emperor) no longer requires twinkling galaxy to be active and doesn't stop it, has a much higher damage amount and longer cooldown as well as dropping in a larger area
- These changes make twinkling galaxy an easier to use general purpose AOE but with significantly less damage than star cannon, star burst becomes less about AOE but is a great single target ranged skill
- Updated Super Deviling card with improved function and it now explains what it does.
- Most other Super Poring type cards have been updated with additional bonuses to trait stats (POW, SPL etc).
- Updated the Limitless Stones to be a little better including now adding trait stats and adding more of the baseline stats as well, truth stone now adds VIT but adds less total HP.
- Changed the graphics for absorption and dispersal gems.
- Greater absorption gems now specify they only work up to item level 15,000 (it has always been this way).
- A new Absorption Gem has been added "Ultra Absorption Gem" that works on any item up to quality 30,000.
- This new gem will be very rare but can drop from larger gem bags and normal monsters at about the same rate as temporal gems.
- Summoned Elementals now have a Base Level equal to their Creator's Base Level and Mastery instead of just Base Level`.
- Skills used by pets/minions now gain 10% of the value of auto attack and pet damage (normally their auto attacks were the only thing affected)
- Some pet skills now benefit from +All Skills as well
- Distorted Temporal Gem now works on items up to 15,000 quality.
- Temporal Gem now works on any non-fractured coin item.
- Fixed an issue that could cause the buffs on some items to give the server issues (resistances over 100% being one of them).
Changelog 11-30-22- Made Biolo crafted foods affected by base level once again.
Changelog 11-29-22- Alchemist Pezzletug now has an option to explain most of the benefits of enchant grade.
Changelog 11-28-22- Partially fixed rush windmill and moonlight serenade to grant close to the right MATK bonus but the ATK bonus is not correct. This will be fully fixed in a future server reboot.
Changelog 11-25-22- Mastersmith Ryan can now list what kind of enhancements can be added to his crafted items.
- Added new rewards to the Baphomet's Castle raid including card albums and bags of gems. There's a new possible "tier" of reward improvements for higher than level 9999 versions of the raid as well increasing all rewards.
- Added some fixes for Rift Invasions to hopefully prevent them from failing to trigger.
- The golden portal to invasions will no longer vanish when there are no active invasions instead it will always be open but if there are no invasions you obviously won't be able to go anywhere.
- Fixed a few skills not working correctly and re-fixed a few NPCs that had gotten reverted during the last server upgrade (mostly related to corrupting items)
Changelog 11-11-22- Fixed some issues causing totem of tutelary to kill players
- Fixed issues with melee skills not doing proper damage
- Made many sources of skill/buff +% dmg additive instead of multiplicative and to offset this increased the amount of damage many monsters take by 2x to 5x or more (reduced their damage reduction)
- Item based +% bonus damage is still multiplicative with this and some other sources are as well.
Changelog 11-10-22- UPDATE: Guild emblems should truly be fixed now, there was an issue where the server was not connecting but it is fixed now.
- Rift Invasions now randomly occur throughout the world, Bloody Rift Branches are no longer sold by Yobo though they will still drop on occasion from Rifts.
- Rift Invasion bosses were changed to have less HP but also take far less damage and be a bit stronger on offense
- Several new tiers have been added to Baphomet's Castle going much higher level with better rewards.
- Baphomet's Castle bosses and monsters are significantly stronger.
- The Ascension Limit has been raised to 15
- Upgraded the stats of and updated the descriptions of a number of Inquisitor skills to do more damage or show the amount of damage they were doing properly.
- A big update to how the server runs (updated to a much newer version of rAthena) will bring guild emblems back and they can be animated now!
- Some other issues including an error on login that was always appearing should now be gone.
Changelog 10-30-22- Fixed most of the Fractured Accessories such as Chain of Alt-Eisen to properly provide their buffs and not mess with the players other stats or movement.
Changelog 10-25-22- Added additional trait stat bonuses to all Tier 2 Crafted Ryan Weapons as well as +all skills at SS grade
- The Whip and Violin crafted Ryan weapons now add Magic and Ranged damage instead of melee and ranged damage.
- Impositio Manus now adds more ATK/MATK
- Fixed an issue causing monsters over a certain level to not be able to be hit.
- Fixed an issue causing corrupted items that are modified in certain ways (and sometimes upon relogging) to have their stats rolled to the minimum value even if they were max value.
- Please note there is no way to retroactively "fix" items that were affected by this, they can be rerolled again with a refine stone enchant grading them or by talking to the item appraiser. This will set them to their minimum value.
- Powerflux Guard has received some upgrades.
- +Skill levels will now affect weapon mastery style damage bonuses and Mastery will further improve those bonuses (all weapon mastery type bonuses gain +1% of their base value per base level now including mastery)
- Fixed an issue in one of the maps for The Spire of Infinity that caused players to spawn in the void outside of a frozen area in the Dark Temple sections.
Changelog 10-11-22- Fixed an issue causing Impositio Manus to not grant ATK/MATK
Changelog 10-09-22- Howling of Chul Ho cooldown increased to 3 seconds (what it should be) from 1 second.
- Josephine the appraiser can now fix corrupted items that had bad rolls of +1 to stat or stat groups. This does not apply to charms I am still working on a system for those.
Changelog 10-07-22- The Auto-Attack & Pet Damage mod now also affects pet skills at 10% of its value (just like auto attack triggered skills)
- Added The Spire of Infinity to the game.
- The Spire of Infinity is a new endless dungeon that increases in difficulty each floor you go up, clearing the boss on a floor will yield a number of item rewards with extra rewards every 5 10 and 50 floors cleared.
- The Spire Masters Charm is a new charm you will get when you clear your first floor, this item gets stronger each floor cleared and will be available to all of your characters on your account.
- Spire progress is also tracked by account and you can onyl get rewards per floor once per account.
- You can't take party members or outside buffs into The Spire.
- You have 6 minutes to kill the boss or they enrage and become immune to damage and will quickly kill you.
Changelog 10-04-22- Added Gregio Grumani to Malangdo costume exchange shop. He can add the 4th slot headgear mods to grant players a visual effect.
- The effect items drop from costume exchange boxes that players can get from Designer Heidam, not all costumes can be turned into a box but many can.
- Remember Shady Dan sells random costume boxes.
- Added 3 new gems as drops in the world and from a new set of items called gem bags.
- These are Corrupting Gem, Greater Corrupting Gem and Purification Gem
- Corrupting Gems modify items in unpredictable ways randomizing stats rerolling quality or sometimes doing nothing.
- Once corrupted and item can no longer be modified by gems except for refine and Purification Gems.
- Purification Gems remove corruption and all mods from an item so it can be once again modified.
- The new Gem Bags can drop a fairly large number of modifier gems including Temporal and Distorted Temporal Gems.
- They can't drop Enchanting Gems though.
- The rate of Temporal and Distorted Temporal Gems dropping has been slightly increased. ( approx. 1/128,000 to 1/96,000 )
- Added the ability for spell echo to be able to trigger for autospell skill and skills triggered on auto attacks.
- Added a large amount of baseline weight capacity to all characters, I don't really like weight in the game to begin with but its tied into too many things.
- Merchant Cart weight limit increased by 10x
- Skills that are auto cast now pretty much all benefit from auto attack damage bonus (but at 10% of the value)
- This bonus is multiplicative so it is VERY potent which is why it is now 10% of the listed value.
Changelog 9-25-22- Fixed an issue causing Death Metal Guitar's Rich Man Kim bonus to not be applied properly.
- Improved many skills for expanded classes most of these improvements follow KRO in terms of their scope but some are a bit more for skills that are not quite as good.
- Hyper Novice skills in particular received many improvements.
Changelog 9-24-22- Transfer of the server to google hosting, it is no longer being hosted directly by me.
Changelog 9-13-22- Updated ascension explanation to indicate it can be done 10 instead of 100 times.
Changelog 9-07-22- Update: Changed color of Ascension to purple so it stands out a bit more.
- Ascension is now available to characters that have reached the max level of 9999, Ascension is like a super rebirth.
- Ascending a character resets your level to 1 and grants +200 Mastery levels, +300 Trait Points and +100% EXP (limit 500%) each time.
- Ascension can be done up to 10 times for +2000 Mastery +3000 Trait Points and +500% EXP.
- There may eventually be special item mods depending on Ascension some day.
- Mastery now is taken into account when attempting to equip an item with level requirements. (IE: If you have 100 Mastery, you can equip an item requiring level 100 when you are Base Level 1)
- Changed confirmation before rebirthing to default on Cancel to help prevent accidental rebirths.
- Elementals, ABRs and Biolo summons now all benefit (either outright or in some cases just more) from +skills and their creators Mastery level.
- Fixed the Malangdo enchant exchange to properly give out box 21 again.
Changelog 9-06-22- Fixed Master Artisan Ryan to actually only require level 500/500 quality to upgrade a tier 1 item to tier 2.
Changelog 9-05-22- Fixed an issue with Soul of Heaven and Earth that was causing it to not apply its damage buff.
Changelog 8-31-22- Fixed an issue with VIP scaling causing it to lower exp instead of increasing it.
- Made certain skills and effects multiplicative instead of additive to skill damage. True Sight and in some cases Giant Growth were affected by this.
Changelog 8-30-22- Disabled teleport and fly wings in Red Rifts.
- The bonus +50% exp from VIP is now multiplicative instead of additive.
Changelog 8-27-22- Update: Fixed an issue causing the airship in Einbroch to make people get stuck.
- Class Souls from Biolabs are now able to be sold.
- Added a chat room message indicating how many people are in the PVP room
- Added monsters to the airship crash site
- Bulvar no longer prevents you from taking the daily quest if you did it on another character, but the fractured coin part of the reward is still only given once per day.
Changelog 8-24-22- Sleipnir can now drop from random armor boxes very rarely.
- Ether Dust can no longer be sold to NPCs.
- Mystical Dust and Pinch of Mystical Dust can also no longer be sold to NPCs.
Changelog 8-22-22- Added 2 new monster spawn sets to rifts Elemental Knights and monsters from Clock Tower Basement.
- Fixed an issue with some scripts that could cause items over refine 30 to be modified and end up with 30 refine.
- Final Strike (Ninja) damage formula has been modified for players and monsters and the skill now only takes 20% of the user's current HP. This skill no longer ignores DEF.
- Mage Coat[1] is now sold by Bob
- The eruption portion of Magma Eruption (Mechanic) now deals ATK based damage instead of its misc formula. It will do about 20% of the slam damage per tick.
- Designer Heidam in Malangdo has been rebuilt to make it harder to mess up and lose a costume you might want to equip or have equipped.
- His menu now lets you pick from costumes you have and can let you quickly exchange costumes, his costume list has NOT been altered so only some select costumes can be exchanged still.
- In the future a completely custom costume enhancement system will be implemented that will have new skills but this is still a ways out.
- Create New Poison (Guillotine Cross) now benefits from +skill levels which improve the success chance and number of poisons created
- All item creation skills now gain success rate bonuses based on +skill levels.
- Ring of Resonance sprite fixed.
Changelog 8-17-22- Fixed an issue with several soul links not properly recalculating bonuses.
Changelog 8-16-22- Fixed an issue with hat and shadow gear boxes that could cause ones that let you pick your mods to show the wrong item slot.
- Cooldown recovery rate can now appear on normal/shadow weapons and shields and has slightly higher roll possibilities on everything.
Changelog 8-15-22- Corrected an issue with Keyrons Tear causing it to give more Cooldown Reduction than intended
- Added in the framework for a new pair of zones on the eastern side of the Mjolnir Mountains based on the crashed airship instance. Currently no monsters are implemented but the zones exist and they spawn blue rifts.
Changelog 8-14-22- New characters now get a set of q25 novice gear that's fully enchanted.
Changelog 8-13-22- Fixed some of the MVP's tracked/spawned in the rifts and in general. Wrong versions of the 3-2 Biolabs MVPs were being tracked and spawned (IE Royal Guard Randel).
- Added costume previewing to the costume crafter both when you are searching for a costume and when you go to your saved costumes.
Changelog 8-12-22- Reduced the global cooldown slightly
- Enabled Rolling Cutter to be auto cast while its button is held down. (no other skill can have this due to client limitations so don't ask!)
- Changed the buff from Rose of Sharyn to trigger off skills at 15% but not auto attacks, it also now has an icon with a duration
- Monica's free gear quest now is available at level 90 and is a little more involved, she will send you to Ryan to craft some gear and he will send you back after which she can send you to the new Goblin Village Warp Stone near the low level red portal.
Changelog 8-10-22- Fixed Super Porings to have proper hit/flee (they will have more than they had)
- Super Porings now have significantly higher eternite ore drop chance especially at higher levels.
- Deft Stab has been changed to not directly repeat from multi-strike but instead gain damage and more "hits" added. This will prevent it from causing massive screen lag and probably crashing clients.
- Facebreaker now gets double potency on enchantments and enhancements on it as well as some stat upgrades, it can also be refined normally.
- Randomly dropped items now have a chance to come with existing enchant grade (up to A).
- Disenchanting a grade S or SS item now has a high chance of returning a Sky Diamond and/or an Ocean Sapphire depending on the grade.
- Fixed some costume layering issues
- Added buffs from each of the class specific accessories such as Sorin's Beads that trigger on a specific skill use (Keyron's Tear and Chain of Alt-Eisen already had these but now the rest will too).
- Fatal Shadow Crow cooldown reduced from 60 seconds to 6 seconds
- Dragonic Aura cooldown reduced from 60 seconds to 6 seconds and AP cost reduced to 75
- Astral Strike cooldown reduced from 60 seconds to 6 seconds and AP cost changed to 50 duration reduced from 15 seconds to 6
- Omega Abyss Strike cooldown reduced from 60 seconds to 6 and AP cost changed to 50
- Elemental Buster cooldown reduced from 60 seconds to 6 seconds (AP cost is 50)
- Massive Flame Blaster cooldown reduced from 60 seconds to 6 seconds (AP cost is 25)
- Mission Bombard cooldown reduced from 10 seconds to 6 seconds (AP cost is 35)
- Dark Dragon - Nightmare can now be taken in the Shinkiro/Shiranui tree
- Added some lower headgears to the fractured coin item shop
Changelog 8-8-22- Modified how refine and enchant grade works on gear, most gear will see an improvement in the amount of defenses they gain from having refine/enchant grade.
- Enabled the Morroc Jeweler to sell 2 more of the gems needed for lower grade enchant grade, Amethyst and Aquamarine.
- Enabled SS grade on all gear currently limited to A grade. This does not alter Level 4 Weapons and Level 1 Armor and they still are limited to A grade.
- Made some background changes to hyper novice skills so they perform their weapon swap prevention.
- Tried to make all instances of +skills in item descriptions use the same formatting of "+X All Skills".
Changelog 8-4-22- Update: Added Red Rifts of the 4 Biospheres ranging from level 9800 to 10400.
- Implemented monsters in the Biosphere Ice zone
- Modified and added a few more signboards over NPCs in the castle (and ones for the biospheres).
Changelog 8-3-22- Update: Added new monsters to ra_fild10 and ra_fild11, nothing special and no new cards.
- Update: Fixed a crash with elemental summons that can occur with a specific amount of +all skill
- Changed how rift charge works, if you are higher level than 20% of a rifts level (if a rift is lv 1000 and you are over lv 1200) you will never get any rift charge otherwise you should get something in most cases.
- Higher level rifts can potentially reward up to 60 rift charge depending on their level now.
- The Lava Biosphere monsters and drops are now implemented in Varmundt mansion.
- Removed a bad warp in ein_fild02 that lead to an unwalkable location.
Changelog 8-2-22- Update: Fixed an issue with Keyrons Tear causing it to slow the player and mess with HP.
- Added all 4 Biosphere zones in Varmundt's Mansion as well as the NPCs related to crafting and upgrading the drops.
- Currently only the Glade zone has monsters but the others will be added soon.
- Reduced the ATK bonus from Defender Ring at high defense amounts and improved it slightly at lower amounts.
- Capped the amount of Zeny the atk bonus from Chain of Alt-Eisen can consider to 400m Zeny but it will properly calculate and refresh itself now.
- Both of these accessories were giving too much ATK for an accessory slot (could be upwards of 10k base ATK or more) and have been brought down to around 3-5k
- The max bonus to ATK is 6324 with 400m Zeny for Chain of Alt-Eisen.
- Keyron's Tear now refreshes itself without issue.
- Reduced AP cost and cooldown on rush quake and enabled the rush quake buff that was not working.
- Slightly reduced cooldown on steel tornado
- Added a new 2h Axe to the Fractured Coin Shop
- Enabled a new AtCommand "@randomdrop" add an item name or ID and it will check if the item can drop from enchanted boxes or as random monster drop (if it can drop from one it can drop from the other).
- Fixed a long standing issue with pet's that will stop the random junk popup and appearance of intimacy being reset.
- Fixed the EXP and ATK/MATK values of a lot of level 140-250 monsters in ep 17/18 content as well as illusion dungeons
- This was mostly reducing EXP values though some dungeons got improved exp values. A lot of the exp values were roughly halved when bringing them in line with Divine Pride values.
- ATK and MATK values were all over the place and are now mostly synched with what Divine Pride has listed. There were more reductions than increases especially for MATK.
- Double Casting duration increased to 10 minutes.
- Reduced the cost of enchanting gems purchased from Shady Dan.
Changelog 7-30-22- Fixed an issue with defender ring
- Added a minimap red dot to indicate where the zone in to Oz Labyrinth is located
Changelog 7-29-22- Corrected sprite for modification orb (sharpshooter) that was not showing correctly.
- Added sprite support for Hyper Novice, Shinkiro/Shiranui, Spirit Handler and Night Watch for the costumes that were missing them.
Changelog 7-28-22- Fixed several issues with Hell Tree not using its skills.
- Items should stop getting their mods rolled down to 0
- Monica now gives her initial item set if you reach 99 without requiring a rebirth first. But you still must be 99+ when you talk to her.
- Hack and Slasher now properly does AoE damage
- Multiple Shadow Cross skills have received updates and improvements
- Savage Impact and Impact Crater have reduced cooldowns
- Shadow Exceed now affects Impact Crater and also increases the radius of Savage Impact
- Fatal Shadow Crow AP cost reduced to 75
- Nearly every Fractured Coin weapon that had not been previously improved now grants 1-2 4th job skill bonus or +all skills bonus and some trait stats
- The Destroyer has been reworked and no longer triggers earthquakes when hit
- Added new wing costumes:
- Spider Wings
- Baldur's Wings
- re-added Amistr Bag
- Blue School Bag
- Giant Shark
- Flower Wings
- Seraphim Wings
- Poring Basket
- Adventure Bag
- Electric Guitar Of Phen
- General DaeHyon Sword
- Niflheim Key
- Straw Hat
- Root Beer Server
- Striking Mikoshi
- Samba Carnival
- Filir Backpack
- Lunatic Bag
- Ten Guardian's Shield
- Beginner Purple Backpack
- Winter Coat
- Scepter
- Fairy of Eden
- Rotating Gears
- Capoo Bag
- Hunting Bow
- Heart Wing Backpack
- Gerhard Von Devi Bag
- EXE Backpack
- Chocolate Heart
- Bouquet of Flowers
- Diabolic Rock Guitar
- Fork & Spoon Set
- Blue Rose Garden Shears
- Kyel Hyre
- Melody Wings
- Triple Icecream
- Shining Angel Wings
- Ground Eruption
- Swirling Flame
- Spot Light
- Astrological Blessing
Changelog 7-26-22- Rolling Cutter stacks are not reset while Dancing Blades is active and they increase the damage of dancing blades along with its radius if you have at least 5 stacks.
- When using Dispersal Gem you can now move enchants from any slot of headgear to any other slot of headgear
- Hopefully fixed a crash with universal ammo and ranged abilities.
- Implemented an experimental monster skill damage normalization, this should cause monster skills to not have such extreme damages especially at very high levels
Changelog 7-23-22- Reduced the number of monsters needed to spawn the MVP in lower level rifts scaling up to the current number in higher level rifts,
- Rift Events now grant progress towards the completion of a rift.
- Christopher in Geffen now uses normal shops to sell his materials and purifies ores like other ore purifiers via a barter shop.
- Increased duration of Attack and Defense Machines (Meister) as well as Dancing Blades (Shadow Cross), also Machines no longer dispel on map change or teleporting
- Increased the duration of Marine and Sandy Festival (Spirit Handler) to 10 minutes at max level
- Most of these durations are NOT currently reflected in the client but they are there.
- Emperium now has a sell value of 500,000z
Changelog 7-20-22- Reduced the amount of EXP required per job level slightly.
- Certain Troubadour/Trouvere skill durations will be increased
- Soul Ascetic Talisman based buffs will last longer and gain power based on the level of the caster or target (whichever is lower)
- Talisman buffs will also now be affected by +all skills (which they had not been)
- Reduced lower level rift mob HP by up to 90%
- Though not announced previously The Riftbound castle now hosts a set of level 100-110 blue rifts in back on the left.
Changelog 7-19-22- Reduced lower level rift monster damage
- Improved player damage vs monsters at the highest level by about 50%.
Changelog 7-18-22- Fixed an issue causing mini munitions factory to not work with a bow for auto attacking
- Fixed an issue causing monsters to take more damage than intended at high levels.
- Fixed an issue with stellar fusion not being able to be taken.
- Fixed a prerequisite for All in the Sky being set to Midhnight Kick instead of Rising Moon.
- Monsters at higher levels have gained a bit more damage resistance in general, when they outlevel you this will potentially be even higher.
- The reverse is true to a degree, when you outlevel higher level monsters some of their damage resistance will be negated.
- The normal damage resistance monsters gain will be slightly less at lower levels than before
- Added in multiple sections of episode 17.2 Sage's Legacy
- Hopefully fixed the hyper novice skill meteor storm buster
- Monsters now gain mres/res and def/mdef piercing as they level and if they outlevel you. You lose 1 res/mres and 5 def/mdef per level a monster has over you. They also negate 1 res/mres per 20 levels and 1 def/mdef per 3 levels.
- hopefully fixed low level monster skills inflicting status ailments on high level players
- Hand of Darkness now restores 2 ap on normal attack and +2 on any skill use. This will reduce the AP gains from it but the gains were far too high.
- Mr Kim a Rich Man, Bard/Dancer skill has been reduced from +60% exp at max level to +10% exp at max level to make it feel less required to use.
- Many Bard/Dancer skills that put down area of effect bonuses now benefit from +skills bonuses (including Mr Kim a Rich Man)
- The Devo and Death Metal Guitar now grant +5 to Mr. Kim a Rich Man skill among many reworked bonuses
- Rhythm Shooting damage increased and casting time/cooldown reduced.
- Increased bonuses from Prontera March and Serenade of Jawaii to +30 each (Jawaii was listed as +30 but was only providing +15) as well as the duration to 10 min
- Roseblossom initial hit damage increased and bonus from CON for both hits increased.
- Sound Blend damage increased substantially.
- Fixed monster drops maxing out around 9920 quality.
- Ring of Wisdom now grants +5% EXP
- Added a new Mini Munitions Factory item that provides Ammo for most skills requiring it. Will count as kunai shurikans arrows and all bullets. Also provides dragon tail missile liquid condensed bullets and other munitions.
- This item does NOT provide gemstones charms and other magical consumables nor does it count as mado gear fuel.
- Reduced the cost of the infinite use flywing and aspd potions by half.
Changelog 7-05-22- Fixed an issue lowering player hit and flee chances.
- Fixed another issue with shield shooting that would mess with the number of hits, this should finally make it behave the way its supposed to.
- Lord Jacob in the Raid should no longer talk to anyone who is not the party leader.
Changelog 7-04-22- High level monsters will do a little more damage with auto attacks
- Monica should be fixed now and show red rifts correctly
- Fixed some issues with shield shooting and attack stance
- MVP monsters damage increased slightly to be stronger than normal mobs the same level (when they have bonus levels)
- Fixed an issue that could cause monster MATK to be VERY low.
Changelog 7-02-22- Aura Blade's ATK bonus is far too high and has been changed from +1% of the base 550 ATK per base level to +0.1% per base level.
- This leads to it adding 5500 ATK at level 9999 instead of 55000 ATK which is more than any other skill provides by a large margin.
- Re-factored what rift portals are available in what zones between 7500 and 9300 to get a better distribution of portals.
- Monica can now tell you what areas have portals around your level.
- Slightly reduced oleum sanctum CD.
- Fixed Circle of Directions and Elementals for really real this time.
Changelog 7-01-22- Updated Dragon Tail Missile and Hammer of God skills for Rebellion.
- Added in all remaining skill damage changes and boosts according to latest divine pride info I can find.
- All skill descriptions for 4th job skills should be updated and accurate to how they actually work in game.
- This still does not include adding any of the new skills.
- Master Artisan Ryan can now upgrade an item's quality to 15000, the cost for upgrading past 10000 increases by nearly 80% though.
- Moderately reduced (-32%) the effect on weapon ATK that enchant grade adds at higher grades (5 & 6) and increased it at lower grades (1-3)
- Slightly reduced (-17%) the gain to patk and smatk from grade bonus on level 5 weapons but added a bonus to weapon level 4 weapons as well.
- Reduced the quality and refine bonus on Caster and Fighter charms as they simply provide way too high of a boost overall making them extra painful not to have and otherwise too good for requiring basically nothing to use.
- The previously mentioned charms now gain 1% per 5 refine instead of 3 and the total +% is increased every 100 quality instead of 40.
- This makes the charms at 10k quality and +30 provide a bonus of 18% instead of 45.5%
- Reduced some other item mods scaling factors to prevent them from hitting caps at higher levels and slightly reduce how powerful some mods are
- Flat and % atk/matk were reduced by about 20% and spell echo/multi-strike were reduced by about 18%
- Despite these reductions to base matk and atk the massive increase in most skill damage should offset this.
- Auto attack damage bonus on gear was increased
- Improved the bonuses elementals get from being summoned and made +allskills affect their power
Changelog 6-28-22- Master Refiner Ed can now do normal item refining as well as his special stuff.
- Adding a rough elu/ori/bradium/carnium purifer as well near Ed.
- Added a 20m zeny cap on the cost of improving the Quality of an item by 100 via Master Artisan Ryan.
- IG Attack Stance will now remove a flat amount of DEF and provide a better POW bonus.
- Fixed Vigilante at night to do proper damage. Also reduced the fixed cast time by 500ms but added 500ms of normal cast time.
- Fixed some issues with enhancement adding items. Specifically the Spring Regulator should work better now.
- Mission Bombard should have 10 levels now instead of 5.
Changelog 6-27-22- Fixed Dancing Blades, Attack Machine and Hells Plant to no longer interrupt the players movement or trigger the player to play an attack animation when they deal damage
- More sources of damage will now properly show the critical effect when they crit! This isn't applicable to everything though.
- Reduced the cost one some of the Clock Tower Basement enhancements.
- Finished adding Hidden Card to Night Watch
- Added skills to all remaining expanded classes
- Hopefully fixed an issue causing flash kicks star mark to not be able to be applied to a target again after wearing off.
- Reduced costs of some mado gear related items
- Restored warp portals in the castle, any further abuse will force me to remove them permanently.
Changelog 6-26-22- Bomb Porings should do more damage now.
Changelog 6-23-22- The crash seems to have fixed itself, it may have just been a temporary buff or something causing it. Keep an eye out and if you see a crash again report it on discord!
Changelog 6-22-22- There is a new crash occuring on the server and I am trying to find it.
- Enabled Auto Firing Launcher NW skill
- Fixed some damage issues with Night Watch and Imperial Guard skills.
Changelog 6-21-22- Currently Grand Judgement has a bug in the code where it does very little damage, this will be fixed later.
- Intensive Aims special icon no longer show to other players to prevent the noise from becoming too annoying
- Fixed some issues withe certain items being equippable by any class if they were equippable by summoners.
- Enchanted Fly wing now has only a 3 second cooldown.
- Hand of Darkness now grants 1 AP per hit and like the HP also works on skills adding 1 recovered AP on hit.
- Cannon strike damage increased and it now gains a bonus from VIT and is a ground target skill.
- Due to a bug Magic based skills were inadvertantly doing double the damage they should be doing compared to non-magic skills. This issue has been corrected.
- Imperial Guard skills have had an update to match KRO in many regards, reduced AP use and increased damage on some. (Overslash, Cross Rain, Shield Shooting, Judgement Cross and Grand Judgement)
- Added more skills to Night Watch.
Changelog 6-18-22- Increased movement range substantially.
Changelog 6-17-22- Reduced global cooldown from 200ms to 50ms (was not 100 like I thought it was -_-)
- Reduced the cooldown of inspiration by 50%
- Fixed an issue that caused skills which should require equipped ammo (but do not consume it) to not actually check for equipped ammo.
- Fixed Rat King and certain rift monsters from becoming level 30000 when they should not be.
- Monsters have improved hit chance now.
Changelog 6-15-22- Updated a number of zones portals and their descriptions
- Added new dungeons to world map and updated world map level descriptions
- Added + all skills and skill radius to the tome advanced stats display
- Added the ability to grant single skills extra levels just like +all levels which can take them over their normal level caps
- Wraith Strike has had a few upgrades.
Changelog 6-06-22- Added a few gems to the rift charge shop and lowered cost of sky diamond.
- Sky Diamonds and Ether Diamonds are no longer tradeable. Ocean Sapphires are still able to be traded.
- Added RES/MRES to monsters with bonus levels added to them.
- A number of healing skills now benefit from skill bonus levels
- Crystal Impact radius reduced and climax 5 no longer makes it full screen.
- Implemented Spirit Handler Skills
Changelog 6-04-22- Added a new physical based 2 hand staff called Pillar of Creation
- Reduced the trait stat bonuses on Staff of Serendipity
- Boxes that let you select a stat now also let you select the slot of the item (its still random but you can keep clicking to cycle it)
- Fixed an issue with Heart Seeker that caused its melee damage amount to not be increased by job level appropriately.
- Added a break in the tome of ROTFR showing the point value of MVPs so it would not take as long to load the list.
- This issue is apparently something with the newer client but the new client is needed for fourth jobs to show correctly.
Changelog 6-01-22- Drop rate of rift sparks has been fixed in most scenarios but it was also reduced a bit at the highest levels due to being higher than expected.
- Sparks drop roughly 1/3 of the previous rate at the highest levels. The rate is now capped at about 4% chance per kill (in blue rifts this is less due to how drops work in blue rifts).
- Added Zelunium and Shadowdecon refining to the refine NPCs in towns and cleaned up the interface for it to be a barter system now.
Changelog 5-31-22- Added 4th job weapon drops and added upgrades to them along with the clock_01 map
- Hypernovice Ground Gravitation cooldown increased to 3 seconds from 1 second.
Changelog 5-28-22- Added Hyper Novice skills
- Fixed an issue with ignition shadow weapon causing it to fail to cast.
- Possibly fixed the weird issue of monsters staying on screen when they died.
- Fixed an issue with Pezzletug where he could get a player stuck in a menu on hitting cancel.
Changelog 5-26-22- Fixed some Spirit Handler issues such as job changing to them not causing head/hair color or body to reset like it does for summoner.
- Spirit handler can now wear my cusomt added weapons like summoner can.
- Enriched Elunium and Oridecon can drop from mining events in rifts now.
Changelog 5-25-22- Re-enabled the Card Trader NPC after fixing a very specific possible exploit.
Changelog 5-24-22- Temporarily disabled Card Trader NPC until a bug with it can be fixed.
- Skill trees are getting reset for sub jobs you will need to re-do your skills!
- Added a refresh to Chain of Alt-Eisen and Keyron's tear for their given buffs when the associated spell is cast.
- Fixed numerous skills not showing the right chat window message when beginnign ending their buffs (especially 4th jobs)
- Fixed the skills window to show all jobs including etc skills when players have a 4th jobs
- Updated core client to 11-17-21 client from 01-07-21 client
- Added back in the special areas warp option that accidently got removed.
- Fixed a long standing issue with Golden Thief Bug card where it was not giving proper resistance to elemental status effects.
- Cleaned up Master Artisan Ryans menu and crafting system to explain it better and to make it a bit faster to navigate.
- Changing jobs no longer removes trait points when it should not
- Trait points will always be reset on rebirthing or sacrificing levels.
- Rebirthing or sacrificing levels now requires level 250 instead of 175, only 4th jobs can rebirth.
- Enabled change cart 2 skill from platinum skills, Morrigan can grant this skill.
Changelog 5-18-22- Improved all 4th job skills per kRO updates including some updates of my own
- 4th jobs now appear first when selecting a job or sub-job at Morrigan, additionally all other jobs are now sorted better with less used jobs appearing at the bottom of the list.
- In most cases when AP is gained it will now show as a yellow number heal for the character
- Added some new mods to Wand of Consuming Shadows and improved some existing ones.
- Reduced MDEF ignore mod on Staff of Serendipity slightly
- Added a new Magic Focused ring to the fractured coin vendor
- Added a physical focused ring as well
- Most buffs now benefit from +skill level bonuses if they have skill level related bonuses.
- This will not change some buffs that are level use dependant such as Mild Wind
- A few more buffs now benefit from the level of the caster but a new modification now also limits the level bonus based on the target as well.
- How this works is it takes the lowest level between the caster and target of a skill and uses that to determine the strength of the buff.
- Many 4th job buffs that add trait stats now slightly scale with base level, since most of these bonuses are % based bonuses this scaling is NOT very high.
- At level 9999 the previously mentioned buffs will gain about +200% of their base value
- The RO:TFR guide book now has the ability to disable damage numbers from being shown which may help some users getting crashes from too many numbers being displayed.
- Reduced the res/mres of raid monsters from 2500 to 650 (75% to 50% reduction)
Changelog 5-15-22- Monica should be working again.
- Added 4th job elemental stones to tool dealer.
Changelog 5-13-22- Fixed life gain on gear not working
- Theres new shops in prontera that sell class based items, also added machine creation book to tool dealer in castle for now.
- Updated to the latests version of rAthena, there were a large number of changes so let me know if weird/unexpected things happen.
- Enabled the transition to 4th jobs and saving/using 4th jobs for sub-jobs etc. Due to existing possible issues having a 4th job will not prevent you from selecting a third job and they will remain a possible sub/main job choice even if you have their 4th job. This is on purpose.
- Merged rAthena Illusion of Moonlight and Vampire with my version, the quests are all now added and I am using their drops/stats
- I did remove the requirements to complete the quests to enter the illusion zones (but you can still do the quests)
- Merged illusion 17.1 with my changes, again I removed requirements to complete quests to access most zones but I am using the rathena stats etc for the monsters.
- Illusion 17.1 gear enchanting should work and has been modified to retain enchant grade and extra mods from server.
- For really reals fixed Sarah to give soul credit on death.
- All fractured items that utilize Soul Power are now limited to 1000 in order to keep things simple and balanced.
- Some items have had their bonuses altered after this change in order to keep them relevant.
- Monsters that get their damage reflected now obey their own immunities
- Bombrings in the bombring event no longer kill low level players with their auto attacks and are level 1 but can no longer miss with their attacks/explosion
- Master Artisan Ryan has had his menu for crafting tier 1 items changed and now will take the original items mods into account when crafting it (if it has no quality it will get q100 and a random set of enchants)
- The cost for upgrading an item to its second tier is now 30x the base items material cost instead of 50 of each material
- This will reduce the total materials needed by about 65% but can increase specific material costs by up to 2-3x depending on the item
- Players can now toggle off the display of monster levels in their names, you might have to @refresh for nearby monsters to update
- It is now possible to get a set of normal equipment from Monica in the castle after you reach level 99 while having at least 1 rebirth.
- This gear is intended to help get into rifts and most of it can be upgraded by Master Artisan Ryan
- Pet Rune Knight Dragons and Mechanic Mado Gears now have special skills that will appear that let you tell them to use their skills, they no longer automatically use the skills though.
- These new skills will replace the standard skills (which are not currently usable as a sub-job skill)
- Added 2 new skills that will allow players to summon the pet Rune Dragon and Mado-Bot when the appropriate sub class is used.
- The advanced stats view now shows stat caps when possible.
- Fixed an issue causing monster kills to not properly count.
Changelog 5-01-22- Kublin can now respawn after a period of time in the TE dungeon and also gives Soul Power.
- Added a great deal of additional skills to be affected by +all skills, mostly magic spells. This should make most skills benefit in some way from +all skills
- Reverted a number of skills from circular targetting to square targeting. This also makes monster skills ALL square target now (many were changed to circular)
- Added some new mods to Deaths Crescent and Mjolnir
- Spellfist is now additive to auto attack damage instead of replacing it with bolt damage.
Changelog 4-27-22- Increased damage of Diamond Dust and Earth Grave (Sorcerer)
- Added weight checks to most NPCs and custom items to prevent the loss of equipment during any kind of modifications.
- Added 2 new movement oriented skills Blink and Leap to magician and swordsman respectively.
- Blink allows movement without any restrictions (through walls etc) though it can't be used on teleport restricted maps.
- Leap is functiuonally the same as body relocation but has a short cooldown (and no spirit sphere requirement).
- Added a new Body Armor to the Fractured quartermaster that grants the Blink skill along with some other fun stuff.
- Experience rates reduced from 30x to 5x but EXP required for higher levels (starts taking effect after level 200) has been reduced by about 85%
- The result is higher levels will be a little bit faster but lower levels will be a bit slower to help new players have more time to get low level gear and get accustomed to changes in the server
- Added a new item mod +All Skills which will increase the effective level of most skills, please note that this only increases the effect of a skill level on damage bonuses and will not affect any other aspect of skills including range and effects that depend on the level of the skill used.
- This mod will appear on a handful of items in the future
- Added a few new spawns based on lasagna mobs to rifts potential monster packs
- Most blue rifts now have a "preferred" spawn group which around 70% of the time will be the monster type that spawns in the rift in general.
- Random packs are unaffected.
- Reduced the "No Enchant Grade Loss on Failure" cost from x5 materials to x3.
- Reduced the time to enter a rift portal from 20 seconds to 10.
- Added a warp point between the east and west parts of lighthalzen.
- Moved/re-enabled some thana dungeon champion mobs and kiel dungeon champion mobs around
- Box prices for the basic and elite boxes from Quartermaster Melissa have been slightly increased
- Some box types from Quartermaster Melissa now have a minimum quality threshold before they will appear, enhanced boxes require 1000+q, advanced boxes require 2000+q and elite boxes require 3000+q
- Made the amount of AGI/DEX needed to keep ASPD up more difficult to maintain at higher levels putting more emphasise on +ASPD gear to maintain high ASPD
- This helps keep magic spell echo from AGI more in line with ASPD based multi-strike.
- Crafted gear from Master Ryan can no longer be affected by Absorption or Dispersal stones.
- Enhancing gems now grant more quality on use.
- Rebalanced Mod Gem drop rates and costs from Madam Theibualt.
- Improved the rewards from disenchanting items
- Removed quest requirement to enter Nidhoggurs Nest
- Fixed Sarah and T_W_O to finally grant credit towards mvp souls
- Added guild dungeon warps to the two TE dungeons
- Added monsters to Gray Wolf Fields 1 and 2
- Added new rift spawns based on Gray Wolf Fields
Changelog 4-19-22- Reduced the cooldown on the teleport skill only (fly wings remain the same) by 1 second to 4 seconds.
- Teleport can no longer be interrupted if struck while casting.
Changelog 4-17-22- The crash from earlier is now resolved!
- A cooldown has been added to fly wings and the teleport skill.
- Lunatics in rifts currently gain new skills at higher levels as a test of new functionality. More monsters will gain this in time.
Changelog 4-16-22- There is currently an issue with the server crashing during a script, I have not identified the script causing this yet.
- If you are doing something specific during a crash please report it in discord to help me track it down!!
- Fixed a few issues with items not binding when they should, laying out more groundwork for new kinds of rifts with extra difficulty and new rewards.
- Added more compatibility for skill range increase, more skills should now be affected by it. There's still a few that are not, these are mostly skills that hit a specifically sized area like grand cross.
Changelog 4-13-22- Fixed stats being able to get so high they break.
- Ninja Aura corrected to give its INT bonus as well as STR.
- The daily rift quest is now limited to once per account.
- Added a Crown for sale from Bob in order to craft the Gilded Crown.
Changelog 4-12-22- Madam Theibualt is now a barter shop, some gems now cost a bit more Zeny to create/convert.
- Made sure that skill radius affects pretty much all skills that it can, let me know if you find a skill with a radius that is not being affected.
- Severe Rainstorm (Wanderer/Minstrel) reduced damage to bring it more in line with other similar skills.
- The Devo and Death Metal Guitar now have a skill damage bonus for Severe Rainstorm.
- Furious Storm (Ranger) increased damage of this skill to help bring it in line with similar skills.
- Re-balanced generated stats for monsters with added levels to give them more baseline stats.
- Reduced the amount of hit and flee monsters get from agi/dex to help prevent them from becoming too hard to hit/dodge from previous change.
- Monster health adjusted in red/blue rifts as follows:
- Red rifts will see normal monsters have slightly less health and MVPs have about double health.
- Blue Rifts will see the lowest level mobs lose health and higher level mobs gain quite a bit more, blue rift MVPs should have roughly 400-500% more hp.
- This will put more emphasis on the level difference in blue rifts (within a rift only) each single level means the monster is quite a bit stronger than other monsters in the same rift and also is worth more rift progress.
- These changes will make the HP pools of blue/red rift mobs a bit more similar instead of red rifts having a lot more hp than blue rifts.
- Red rift MVPs should have roughly double the HP of blue rift MVPs of the same level.
- Morrigan has projected an illusion of herself near the test dummies to allow for build testing.
- Leiborough now uses a barter NPC style shop to perform his crafts making it much easier to mass craft items.
- Dispell now only purges a limited number of buffs instead of all buffs making it a bit less punishing when a monster dispells a player.
- Hopefully fixed a bug leading to poiton pitcher causing health loss instead of gain.
- A few more Ninja magic based skills improved and all skill descriptions updated to reflect changes.
- Ninja Aura (Ninja) skill has increased duration and provides more base STR and INT which now also scales with base level.
- Increased drop changes for dragon gems from abyss_04 red portal All tier 2 crafted gear from abyss/odin will also now be account bound as will the materials for crafting.
Changelog 4-9-22- Added several new instances of Mastery Level and Skill Radius bonuses to fractured coin items
- Added a new 2h staff to fractured coin vendor that has Mastery and Skill Radius
- Added a new offensively focused shield to fractured coin vendor that changes its bonuses based on if your INT or STR is higher
- Comet (Warlock) radius reduced to 11x11 and damage reduced, knockback also reduced. It still applies a magic damage taken increase which should keep it useful and bring it more in line with other skills
- Hell Inferno (Warlock) shadow damage reduced slightly but radius increased by 1
- Chain Lightning (Warlock) damage increased
- Earth Shaker (Sura) now deals significantly more damage to bring it in line with similar skills
- Fallen Empire (Sura) now deals increased damage
- Fatal Menace (Shadow Chaser) damage improved to put it more in line with similar skills
- Psychic Wave (Sorcerer) hit count reduced to 4 and damage bonus from int reduced but base damage increased and damage is dealt more quickly. Overall this brings psychic wave damage more in line with similar skills.
- Cart Cannon (Genetecist) increased damage and made vit improve the damage as well as improving the existing int bonus
- Spore Explosion (Genetecist) increased damage and bonus from int.
- 16th Night (Kagerou/Oboro) now properly only removes fixed casting time from ninja skills.
- Several magic based Ninja skills have had their damage improved
- Master Artisan Ryans crafted dagger Fated Misericorde now adds +1 skill radius at Enchant Grade A instead of Crit Damage +25%
- Master Artisan Ryans crafted 2h Axe Tabarzin Axe now adds Skill Radius +3 instead of multi-strike +50% at SS grade
- Master Artisan Ryan can now craft a Whip and Violin which both have an SS grade bonus of skill radius +1
- Master Artisan Ryan can now craft a 2h staff with skill radius +2 at A grade
- Fixed an issue where the level gap before crit chance is affected by level difference was a bit harsher than it should be causing crit chance to dramiatically drop once a monster was 101 levels higher than you.
- Defender Ring ATK bonus from soft def/mdef reduced to keep it in line with other items. Hard def/mdef bonus ATK boost remains the same.
- Fixed Defender Ring coma resistance to its proper amount (40%)
- Reduced flat SP bonus on Titan Shoes based on training from 5 per training to 2 per training.
- Coma Resist now shows in the resistance sections of the advanced stats
- Advanced stats in the Tome now properly takes C.Rate(Crt) critical damage bonus into account for critical damage bonus %.
- Advanced stats in the Tome now shows Coma resistance
- Fixed a handful of card pictures not showing or even worse crashing.
- Abyss 04 red portal now can drop new materials that allow for the upgrading of Draconic Armors to a new tier which requires level 5000 and is armor level 2 with greatly improved bonuses
- Odin Past red portal now drops a new item that can be used to upgrade soutanes and clergy gear to a new tier
- Thanatos Tower red portals now drop materials that when combined with odin past or abyss 4 red portal materials allow for the rings and necklaces to be upgraded to a new tier
- Super novice should new be able to be used as a sub job and give skills your main class doesn't already have.
- Additionally a sub job can now be used with super novice but will not grant any skills the super novice would already have available
Changelog 4-6-22- Increased range of wind cutter by up to 2 cells and works with most non-ranged weapons.
Changelog 4-5-22- Moderate refine stones will now be able to drop
- Rebuilt refining system to make it a bit better:
- Refining now has a higher success rate and failures only lose 1 refine level max
- Whitesmiths can refine weapons up to level 30 but beyond +30 still requires an NPC
- Refining with HD materials won't lower refine on failure
- Enriched materials have a slightly higher success rate than HD but can still lose refine on failure.
- Reduced the damage of most monster versions of Double Strafe
- Defender Ring will now grant some resistance to Coma
- Coma resistance is now also a part of the same resistance group as stun poison bleed and blind
- Unlike the other resistances coma resist is not a chance for coma to not take effect but instead reduces the amount of life lost by the % of the resist so 50% coma resist means you go to half life instead of 1 life when affected by coma.
- Added a new Ring of Wisdom left only accessory to the fractured coin shop.
Changelog 4-1-22- Fixed up Bob the merchant to function a little cleaner (won't be too noticeable though for most users)
- Fixed a very long standing bug with random BGMs in blue rifts that would cause them to kill your menu after you leave a rift and you would get stuck.
- Fixed a resistance bug on crafted armor
Changelog 3-31-22- Yobo should now use as many shards as he can on a limitless stone.
- Baby Poring ringleader can now be found south of prontera in addition to the novice zone.
- Fixed an issue with limitless stone shards dropping as account bound from rift event MVPs causing 2 stacks of each shard to show up.
- Added a new ferry option from izlude to go to the izlude sunken ship, also added a warp stone there.
- Added warps to enter the 4 primary sets of Guild Dungeons.
- Added Yuno and Rachel guild warp stones and guild dungeon warps
- Warp Stones can now be set to show full map name or the internal short name.
- Warp Stones that are still locked now show in the list so you know where they are.
- Keyron's Tear, Chain of Alt-Eisen, Ring of Windsor, Jewel of Guile, Sorin's Beads, Damon's Glove and Lawgiver have all received some improvements to their bonuses.
- Fatal Menace now affected by multi-strike.
- Race, Size, Class (boss/non-boss/guardian etc) and Element based damage bonuses are now cumulative rather than multiplicative.
- Race, Size, Class and Element based damage reductions max out at -90% dmg in total but are still multiplicative.
- The defenses based on armor element vs attack element have also always been maxed at 90% reduction for players AND monsters (these 2 reductions CAN multiply together for over 90% reduction though).
Changelog 3-29-22- Fixed descriptions for a few of the battle manuals/bubble gums and boxes.
Changelog 3-25-22- Fixed a crash related to reject sword and grand cross
- Grand cross damage bonus from vit/int reduced which should reduce monster version (but it will also lose dmg from players)
- Added reject sword dummy to test abilities on
- Added a reproduce/plagiarism NPC to cast skills on the player.
- Fixed chain lightning to now allow for spellecho.
- Added warp stones to each of the main 4 guild locations
Changelog 3-24-22- Fixed an issue at very high levels where logging out could cause a loss of EXP for current level.
- Fixed food buffs not scaling with level.
- Fixed an issue with facebreaker that was causing it to not add the ATK based on level.
Changelog 3-22-22- Fixed an EXP display issue in the client at very high levels that could cause the % of EXP to display weird values.
- Potions, herbs, slim potions and syrups now heal a % of HP in addition to their base heal effect, this should make them more useful.
- Not all potions were changed in this way but most standard potions should have this effect.
- Fixed advanced stats in book to show stat based multistrike and spell echo and corrected crit damage display to be maxed at 400% (including the base 40% bonus, so 360 cap from gear)
- Random rats in the raid instance are now spawning at level 1 again.
- The Devo and Death Metal Guitar gain more damage boost to their skills and now have MATK as well as ATK
Changelog 3-16-22- Added a 5 minute cooldown to creating the raid instance.
Changelog 3-11-22- Facebreakers get a flat atk bonus based on Base Level Cap
- The base atk/matk on fractured coin items was increased by 400%
- Some flat stat bonuses on fractured coin items increased to be more useful
- Ride in lightning deals significantly more damage now
- Windmill (Sura skill) gained +500% base ATK.
- Soul Destroyer damage increased and int's effect on it greatly increased.
- Fire Dance damage increased
- Mass Spiral damage increased
- Warlocks Comet damage, cooldown and cast time have all been reduced
- Grand Cross now uses multi-hit instead of spell echo
- Many advanced stats can now be viewed in the book (they only show generally if you have something in them)
- Stats that are capped show the overage amount in grey or red. Grey is a soft cap and you might want more of that stat if you fight higher level monsters. Red means you have too much.
- Kunai splash damage reduced a bit to make it more in line with other skills of the same nature.
- Explosive kunai damage increased but a cooldown is still present
- Severe rainstorm deals increased damage and gains a damage bonus if a whip/instrument is equipped
- Monsters can now give 0 EXP if they are much lower than you instead of 1-3. This will remove EXP gains from showing on monsters that are too low instead of showing +1 or +2 exp.
- Hit has less impact on larger level difference monsters now.
- Very high level monsters will take a little less damage now. (up to ~40% less at 9999)
Changelog 3-1-22- @mapdrop now works in the poring dungeons but they still do not show their card drop rates which are special (and rare)
Changelog 2-28-22- Changed how item bundles work, they are now usable items and no longer have an automatic (client side) cooldown on use.
Changelog 2-25-22- Added Trait stats as the second enchantment on all randomly enchanted gear
- Added DEF/MDEF pierce, Deflect physical, magical and all attacks reducing damage by 75% and a new negate elemental resistance which reduces the effect of using the wrong element on something
Changelog 2-24-22- Bulvar in the castle now gives a daily quest to compelte 10 rifts which rewards a mystic purple box a fractured coind and 250k zeny.
- Rifts now let you know if they are too easy to give rift charge.
- Fixed the "You can't carry more than 30000 of an item" error message on finishing rifts.
- Many card combo and items that gave bonuses based on your stats (AGI STR etc) have been limited in effect past 250 of that stat. This was already the case for many items but there were some new ones and certain card combos that didn't have this in effect yet.
Changelog 2-23-22- Bloody Rift Branch bosses always drop a fractured coin but you are limited to 5 per week.
- Rift Charge gains are now capped at 30 per run.
- Monster level display has been moved to the front of the name
- Reduced EXP from Bloody Rift Branch event mobs by 95%, these mobs now show they are invasion mobs in their names.
- Increased the EXP from the boss of Bloody Rift Branch events by 1000%.
- Landmine, Blast Mine and Claymore Trap have improved damage.
- Traps no longer cost trap items (you need to have 1 in your inventory though).
- Traps can be set on top of eachother and under the feet of a target.
- Trap mastery increases trap damage by 10% per level instead of a flat amount.
- Traps including fire pillar can trigger from slightly farther away.
- Cluster bomb, Landmine, Blast Mine and Claymore Trap are affected by Multistrike in terms of placing up to 5 traps at once
- The previously mentioned traps are limited to 15 instances on the ground and have reduced durations.
- Fatal Menace has a larger area of affect
- Grand Cross has a reduced aftercast delay and movement delay.
- The fractured coin weapon Rainbow now increases the damage of ignition break and grand cross and reduces their cooldown.
- Monster HP has been increased again by 50% and MVPs have their HP doubled (a reversal of a previous change)
- Slightly reduced the effectiveness of trait stats.
- Increased the maximum amount of effective Res and Mres from 625 to 2500 (50% reduction to 75% reduction possible)
- Fixed the description of Over Brand to indicate that it works with any weapon (functionality unchanged it already worked with any weapon).
- Reduced damage of Psychic wave (it was overly buffed originally) its still stackable which makes it very strong.
Changelog 2-20-22- Enhancing items with cards in slots that are no longer card slots should now remove the cards and place them in your inventory.
- Removing cards will now also get cards in slots from items that had slots removed.
Changelog 2-19-22- Fractured Coin weapons are all going to now be set to 2 slots regardless of their previous slot count. Existing cards already inserted will continue to work.
- If you attempt to modify a fractured weapon with Ezmerelda and you have cards in slots that are now used by enhancements the cards will be DELETED and replaced with enhancements.
- The refine bonus on weapons has been reduced.
- Refine bonuses (the +ATK/MATK from the refine itself) as well as enchant grade refine bonuses (the p.atk and s.matk) are now doubled on 2-hand weapons.
- Enhancements to fractured coin weapons and crafted weapons from Ryan are now doubled on 2-hand weapons.
- Fixed multiple issues with crafted items from Master Artisan Ryan
- Ryan can now repeatedly upgrade the quality of an item without going through the menus multiple times.
Changelog 2-15-22- Fixed dispersal gems setting quality to 0.
- Added a new shop to Riftmaster Yobo, it uses Rift Charge which is a new currency players get from rift completions. All players have been accumulating rift charge this entire time it will now show up as an item in your inventory.
- A good rift run will net you about 20 rift charge, so spend it wisely.
Changelog 2-14-22- Kunai splash damage scaling based on level changed to be more in line with other skills that gain damage based on level (will be lower).
- Added trait status points to all players past level 200.
- Removed the bonus ATK/MATK from every 10 str/dex/int, trait statuses and reduced mob hp will make up the gap.
- Removed the level diff modifier on def that was causing weird behavior in damage.
- Many taekwon skills that were previously not working as sub job are now working again when used as sub job.
- Crit rating over 100 no longer increases critical damage
- Added ether dust drops to all monster over level 209 at a low rate as an additional drop to any other drops they may have
- Added ether dust drops to thanatos tower and abyss 4
- Changed how item enchants roll, most will be lower
- Items enchants now get a bonus in power from the enchant grade of the item
- All items can be enchant graded, level 4 and lower weapons and armor lower than level 2 have A grade as their max charms and level 5 weapons and level 2 armor can get to SS grade
- Enabled infinite space vendor as a barter NPC to exchange stones for gear
- Rebuilt the enhancement npc for infinite space to work like other enhancers
Changelog 2-10-22- Players lower level than share range (500 lv difference) no longer get any form of scripted credit for kills made by a player.
- This includes all item drops but will not stop gaining MVP kill credit for souls or Runes for the pendant quest.
Changelog 2-06-22- I have returned from a long time spent out of state dealing with a death in the family. I will resume working on the server shortly.
Changelog 1-18-22- New items now drop from rifts that you can vendor for Zeny (this will be their only purpose)
Changelog 12-27-21- Server work will be going on a temporary hiatus as I am having a family emergency. I will still be on discord and can remote into the server if needed but I am leaving my home for an unknown amount of time.
Changelog 12-26-21- Fix a menu freeze in Master Artisan Ryan when enchant grading with no valid targets
- Added all new item systems to Ryan to craft, upgrade and enchant grade a second tier of items
- Fractured items got a couple of upgrades and their enchancements all now get greater bonuses with enchant grade
- Reduced value of stone of sage to prevent over camping of odin temple/past that has been happening a lot lately
- Made some updates and additions to the Tome of ROTFR to show more stats
- Updated more fractured item enhancements to make sure they remain competitive
Changelog 12-22-21- Hopefully fixed the recent crash.
- Fixed players having too much HP do to some changes in rAthena source.
- Added new mods to a number of fractured coin items that were not as good or useful as others
- Changed hand of darkness to flat HP steal instead of % of damage stolen.
Changelog 12-21-21- Currently HP pools are way higher than intended don't get too used to it!
- Added new mods Deflect which can be for magic ranged or melee attacks and blocks 75% of the damage of a recieved attacks
- Added Elemental Resitst Negation mod that can allow an elemental attack to bypass elemental resistance (it can't add damage but can remove the damage reduction of say making a water attack vs a wind mob)
- Added a new Pierce Def/MDEF by value mod. Rather than a % reduction these mods ignore a flat value of def/mdef and occur AFTER % reductions (which are capped at 50%)
- Amber is now sold at the Morroc Jeweler and 2 new gems can drop from MVPs used in the higher enchant grades these also drap at muc higher rates from the raid dungeon
- Added 2 new ranks of enchant grade Rank 5 is "S" and 6 is "SS"
- Added 44 new weapons and armors to Master Artisan Ryan that are all upgrades to empowered weapons and crafted armors they are weapon 5 and armor 2 and can have their enchant grade increased up to SS rank
- Not everything is currently able to be obtained I am working on it.
Changelog 12-12-21- Fixed weird hit issue with lower level players not being able to hit monsters with spells
- Disenchanting now works on items that have things in their card slots
- Slightly reduced highest level monster HP (around -10%)
Changelog 12-11-21- Increased blue rift monster HP to better match up against red rift monster HP
- Implemented costume crafting NPC to allow the crafting of any costume
Changelog 12-09-21- Improved hit vs higher level monsters, made it so the maximum reduction to a status resist you can have is -100% so with 200% resist it would not matter what level the monster is you will be immune to the status effect.
- Changed monster HP calculation and added support to make client properly show monster HP, reduced monster damage reduction at very high level by up to 50% since they now can have more HP
- Added a few more items to mystic boxes for more variety
Changelog 12-08-21- Monsters can now have more HP as a possible max
Changelog 12-07-21- Heat Barrel duration and cooldown increased by 3x.
- Axe Boomering now called Weapon Boomerang and works with most melee weapons
- Damage improved on cold slower and flame launcher (also fixed an issue with cold slower casting too many times)
- Monster skill damage increased back to about half of normal damage (it was lower) you may need more defenses now.
- Hopefully hit crit and status ailments are all fixed now, some skills still wont show the crit effect and some monsters won't show as being crit though they still do take the increased damage
- A new NPC is in the right side of the castle but she is not fully working yet.
- Updated the costs of mado gear fuel and armaments since they no longer are consumed and labeled them and their matching skills to indicate this.
- Changed enchant grade icons to be stars and added support for up to 6 grades (the last 2 are not in use yet but likely will be someday)
Changelog 12-06-21- Fixed some issues with hit and crit, especially when a large level gap is present
- Updated mystic blue and purple boxes to give better rewards
Changelog 12-05-21- Fractured coin items can now be enhanced with new powerful enhancements (card slot enchants) and can now be graded.
- Adding enchant grade to an item increases the normal bonuses to atk/matk or def/mdef from refining the item as well as providing special bonuses depending on the item
- Fracturted items with enchant grades gain a 10% increase to most of their bonuses per enchant grade (up to 40% more at Grade A)
- An items grade shows in the window with the color of the window changing and a poring symbol appearing at the top right per grade.
Changelog 12-04-21- Charms that are now favorited will be the ones that give stats, still only one of each type will give bonuses
- Added new NPC that can enchant all fractured coin items as well as upgrade their enchant grade
- MVPs now drop the amber item needed to upgrade enchant grade at a low chance (rift MVPS have a lower chance than normal MVPs)
Changelog 12-01-21- Added @ii2/@itemdesc that will allow you to lookup an item description
- Updated/Upgraded several fractured coin weapons including wraith strike stormlance all 3 elemental swords and heart seeker
Changelog 11-30-21- Fixed an issue with RG Earth Drive causing it to possibly do too much damage at higher levels and not enough at lower levels
- Converted all Fractured coin items into Level 5 Weapons and Level 2 Armors
- Added a bunch of refine material crafting options to Master Smith Leiborough including the materials to upgrade level 5 weapons and level 2 armor
- All weapons now get significantly more ATK/MATK from refining, level 5 weapons at +100 now get ~11k ATK/MATK
- (Remember refining doesn't destroy any armor or weapons on failure, some failures can reduce current refine by up to half though)
- Increased drop chance for Powerful soul essence from rift MVPs by 2x and normal mvps by 10x
- Reduced effectivenes of miracle and it will no longer trigger for star emperor sub jobs
- The % based hit bonuses from numerous sources have been reduced
- Fractured Magma Dungeon 03 has been lowered from 8300 to 6000
- Fractured Abyss Glast Heim has been lowered from 9000 to 6200
- Fractured Odin Past has been lowered from 9200 to 7000
- Fractured abyss 04 has been lowered from 9400 to 7200
- Thanatos Tower floors 9-12 now have red portals that lead to 7400-8000 level zones
- There is a new map dropped set of items in fractured thanatos tower zones that are not currently used but will be able to upgrade existing thanatos tower rings and amulets in the future
- Fractured Amicitia Lab and Nifleheim dungeon have been added to cover levels 8200-9600
Changelog 11-28-21- Updated The Destroyer to no longer trigger poison mist and icnreased the damage bonus to earthquake while reducing its trigger rate
- The destroyer also now provides a very large boost to grimtooth damage
Changelog 11-18-21- Kunai splash now should be ranged considered ranged and should no longer be affected by melee bonuses but in turn should be affected by ranged bonuses
- A few rebellion skills that were behaving as melee skills are now behaving as ranged skills
- Reduced damage from dragonbreath and its huge hit bonus
- Fixed reginleif costume hat
- Fixed Shady Dan not sitributing enchantment crystals.
Changelog 11-17-21- moro_cav_cav no longer requires a quest to enter
- Added monsters to Special Area OS
Changelog 11-16-21- Added 11 new monster groups to random rift generation and several new MVPs
- Added credit for MVP kills to several new mvps
- Added monster to amicitia dungeon level 1 and 2
- Added mosnters to all floors of Rudus dungeon
- Hopefully fixed Yobo fight
Changelog 11-15-21- Added Niflheim monsters and blue portals 7720~9920
- Added Amicitia dungeon blue portals (no mobs yet) 8520~9360
- Added rudus dungeon blue portals (no mobs yet) 3500~7720
- Added Oz labyrinth monsters and blue portals 5940~7720
Changelog 11-14-21- The mvp of the hidden dungeon has a cooldown timer now
- Fixed an issue in the hidden dungeon where certain items were dropping more than intended and one set of items wasn't dropping at all
Changelog 11-13-21- Reduced the maximum damage bonus from having multiples of 10 of str(or dex) and int from 100,000 to 30,000.
- Reduced the flat attack roles on equipment enchants by 60% on weapons and wings and a bit more on accessories (existing equipment will all lose 90% of atk/matk but can be re-rolled to be higher)
- Reduced monster HP by about 30% to compensate for the atk/matk reduction
- Taking other sources of ATK and MATK into account monsters will likely not be any more difficult.
- Fixed tiger cannon to not be so crazy in large groups of monsters
- Skynetblow is once again gaining damage from multi-strike
- Added a new monster hunt event to find the correct named monster among many incorrect named monsters.
Changelog 11-11-21- Spellfist now has an icon and lasts 15 minutes, yes you still have to cast cancel with it.
- Taekwon running skill no longer works on empty offhand
- Baphomets castle raids higher than level 7800 work now
- Completely revamped crafted gear from master artisan ryan to be more beginner friendly and able to be upgraded slowly and enchanted. you can still use enchanting crystals or dispersal sstones to transfer mods to the items
- Increased poison buster cloud kill and veretyr spear damage
- Added Agi scaling to catnip meteor and silvervine stem spear
- Reduced prices on gems from Shady Dan but you can now only buy gems up to around 130% of the highest level you have ever attained (with a minimum cap of ~3000).
- Reduced prices on boxes from Quartermaster Melissa but you can now only buy boxes up to around 130% of the highest level you have ever attained (with a minimum cap of ~3000).
- Increased chance of looting touches of the gods from the baphomets castle raid chest for Baphomet
- Star emperor starfall has higher chance to trigger and can trigger off of non-ranged non-magic weapon skills it also has a longer range which it can hit targets
- Increased radius of solar burst and full moon kick
- The fractured coin weapons End of days and Zaldebar now have +MATK % on them
- Added mount reins to the fractured coin vendor
- Moved Ayothaya dungeon warp stone to near the level 2 door instead of by the entrance
- Using Item Boxes that let you select stats now shows stat ranges
- Reduced party bonus to +50% from +80% per person
Changelog 11-07-21- Thanatos Tower Revamp has been added
- Added map zone in descriptions for most zones
- Added Oz labyrinth and gray wolf areas (no monsters) but blue portals are in place
- Reduced card drops from 10x to 5x, with new bubblegum and the general high density this was needed to keep cards from being too easy to get and still having some value
Changelog 11-02-21- All pets now eat pet food.
- Added last warp taken to warp stones.
- Made entrance to nightmare biolabs directly via crevice and have no requirements
- ensured biolabs headgear doesnt remove server enchants
- Really fixed the horror toy factory to have exit finally
- Sped up some of the Horror Toy Factory scenarios by making them not lock out player movement and sped up some of the dialogue
- improved drops in horror toy factory
- Added spell echo to comet casting
- fixed the tome of ROTFR to properly show agi/dex based spell echo
- Added Orc Hero, Kiel, Bacsojin and Gloom Under Night as pets including their evolutions
Changelog 10-31-21- Smoothed out exp more and increased exp at higher levels slightly while reducing it at the lwoest level blue/red rifts as they were way too high
- Exp from level 150 + blue/red rifts should be comparable to normal dungeons
- Added bloody coins to the normal drops from monsters in the horror toy factory, added new item drops to celine kimi
- Added fractured mode to horror toy factory setting its level to 4140 and improving drops
- Hopefully fixed the celine kimi fight
- Added fix for crit dmg in the Tome of ROTFR
- extremely large exp values now display properly
Changelog 10-30-21- Added more types of battle manuals and bubble gums to the fractured coin shop, also added taming gift set box which contains 10 taming gift sets
- Added Illusion of Underwater, the npc can be found along the southern edge of Izlude his name is "Jerry"
- Added a new item to Shady Dan that can remove the bound state of an item at the cost of removing all other modifiers from it. Only items that can be traded after this happens can have this effect done. (fractured coin items for instance will not work with this item)
Changelog 10-29-21- Illusion Huuma Wing Shuriken damage bonus to Kunai splash has been reduced
- Hopefully finally fixed the server crash from demonic fire and fire expansion acid
- Demonic fire has a shorter CD shorter duration and can now have 3 active instances fire expansion acid no longer consumes demonic fire (the other expansion skills still do though)
- Removed the confirmation dialogs when entering many high level zones to prevent a possible issue of players not being able to enter while another player has an open dialog box
- Added 5 new weapons to the fractured coin shop to help give more options to various classes and builds
Changelog 10-28-21- Implemented Chaos Labyrinth (illusion of labyrinth)
- Component items for crafting equipment are now capped at 3000 quality, this is temporary as eventually the quality will be removed entirely and they will be made to be able to stack. They will then produce a set quality item that can be upgraded for more materials.
Changelog 10-27-21- Fixed EXP in a couple of illusion dungeons being almost 3x higher than what it was supposed to be. The most noticeable will be teddy bear
- Dexterity now also reduces casting time in additiona to agility but at half the rate of agility
- Agility now reduces after cast delay in addition to dexterity but at half the rate of dexterity
- Smoothed the leveling curve from level 150-200 and 800-1200
- Multi-leveling is now re-enabled
- fixed issue with keyrons tear, chain of alt-eisen and defender ring while also making their bonuses more obvious
Changelog 10-26-21- Fixed a major issue with demonic fire leading to a server crash, demonic fire is no longer affected by multistrike but fire expansion acid still works
- Upgraded to latest release of rAthena
- Magic is now properly affected by enemy crit resistance
- Magic can now miss and requires hit (it has a higher natural hit chance than normal attacks)
- All skills new gains variable cast rate decrease based on AGI instead of DEX
- All Skills now use dexterity for aftercast delay reduction
- These changes should bring magic more in line with other skills
- Reduced the damage reduction of all Baphomets Castle Raid monsters by half
- Yobo now takes more damage.
- Added Temple of the Demon God (may need more fixes still)
- Changed all biolabs 5 headgear enhancements (enchants) to be like their iRO versions (all have had their stats reduced) to make them less rediculous
- OGH boots no longer break when modifying them
- These changes apply to all gear that gets these enhancements.
- Removed a few more geneticist reagent requirements
- Lowered cooldown on Spore Explosion to 2 seconds and made it affected by vit an addition to int
- Work on adding lapine upgrade and synthesis UIs
- Made OGH boots and nightmare biolabs helm enhancements no longer remove server custom enchants
- thanatos now gives credit for kill in tome of rotfr and thus give soul points
- Fixed Einbroch accessories from not being buyable
Changelog 10-25-21- Fixed multiple issues with sky fortress and it now works to use fractured coins to reset it
- Fixed a few issues with dynite exchanger
- Made sure rift branch mobs give shards
- Rift branches have a duration now
- Bloody rift branches also have a duration before the boss wont spawn or after the boss has spawned before they leave
Changelog 10-24-21- Reduced weekly coins from rifts from 35 to 30 with the addition of bombring event and its 10 free coins per week (+3 from winning one time)
- Added ability to repeat craft some of the materials from abyss 04 crafter
Changelog 10-23-21- Slightly reduced the EXP from blue rift monsters and increased the MVP exp, also increased EXP from red rift monsters
- Max Pain is now affected by reflect damage reduction
- Added rift branches and bloody rift branches
Changelog 10-22-21- Added a new rift branch item that will be dropping in rifts soon, they summon rift monsters that drop shards and give EXP a bloody version will be added as well that will start an event of many rift monsters spawning on the map followed by an exceptionally strong MVP
- Fixed an issue with super novices leading to nearly inifinite MATK
- Thanks to Zoey there are now proper Dancer Scream and Bard Frost Joker lines.
Changelog 10-21-21- Dispersal gems are now account bound, a new item will be added at some point in the future to unbind items so they can be traded.
- Enabled the draconic gear from abyss 4 though the enhancements don't work yet.
- Remove scaraba hole nightmare scaraba hole and tunnel entrance requirements
- Removed juperos entrance requirements
- Removed quest requirement to get to moscovia lands
- Remvoed requirements to go to Ayothaya field 2 and dungeon 2
- Removed requirements to enter amatsu dungeon
Changelog 10-20-21- Added new bombring event with new rewards for winning and participation, this event will run every hour
Changelog 10-19-21- Improved the Titan Gears which can be obtained for fractured coins from the castle, their price was slightly increased as a result
- Improved job exp gain significantly and slightly reduced base level exp gain, changed the highest levels to taper of at 8000 instead of 9000 EXP
- Reduced drop rate of item modfying gemstones (they were way too high) in red portals and blue portals but less so in blue portals to help even them out
- Reduced cost to trade dust for lowest tier gemstone (fractal)
- Moved nightmare biolab monster cards to uncommon card album
- Dramatically reduced all EXP bonuses from shadow gear that had its level limitations removed so all versions are the same exp bonus
Changelog 10-18-21- Added atcommand NPC in castle to save your atcommand settings and reload them on login
- Shards from rifts no longer are tradeable
- Made a few fixes to how loot is shared in rifts especially for groups
- hopefully fixed the sorcerer elemental that was crashing the server
Changelog 10-17-21- Fixed most cases of bad exp but some red portals may still be a little less than before.
- Job levels are properly taking longer after levle 70 to gain levels (this was always intended but was not working properly)
Changelog 10-16-21- Fixed illusion of abyss (turtle dungeon) to have proper drops
- Changed EXP requirements per level for levels to be in line with normal RO and bumped rates to 30x (lower levels should be much faster and higher levels about 20-40% faster)
- Leeching large amounts of life through damage should no longer be able to kill players
- Hopefully finally fixed rift monster credit not getting distributed to all party members for boss kills! (please be working!!!)
Changelog 10-15-21- Added in a new Multi-Gun to the Fractured Coin shop that counts as all guns.
- Added a new @mapdrop command to show what global map drops are in a map (doesn't work in all maps! Still working on it!)
- Defender ring has received improvements
- Dual wielding no longer unequips weapons when logging in
- Added Resonance Stone of Dusk and Dawn to give powerful enhancements to level 4 Illusion Weapons.
- Enchanting Gems obtained from disenchanting will no longer be tradeable. (current gems are unaffected)
- Enabled @autotrade, Prontera will be the designated vending area
Changelog 10-12-21- Added card album bonuses to most donation shop purchases
- Removed entrance requirements from Kiehl dungeon and Rachel sanctuary
- Updated the Tome of ROTFR to have better clarity on certain stats and show overage amounts on them
- Fixed left hand damage bonus not being applied correctly
- added bubblegum and battle manuals to fractured coin shop
Changelog 10-11-21- Adding ability to make instances have enhanced levels for more interesting gameplay.
- Poisoning weapon now works with any weapon (but not bare handed)
- Fixed refine and enhancing gems hopefully for good
- Added some modifiers to a few of the Fractured coin weapons
Changelog 10-10-21- Started work on a new special weapon type of multi-gun that works as any gun as well as a universal ammo option that works for any skill needing some kind of ammo
- Added function to hide MVP levels and any monsters higher level than the player
- Made some changes to how magic dmg is calculated against higher level monsters (will likely need more work).
Changelog 10-9-21- Created new function for refine gems to just fix them once and for all
- Identified a few situations where item mod gems could be showing items that could not be modified (or when attempting to modify them nothing would happen) in the selection list and fixed them
- Added a shop with 2 items to Shady Dan, costume and shadow gear boxes. These cost 1m and 2m zeny each and give account bound costumes or shadow items respectively
Changelog 10-8-21- Improved damage of shield chain and shield boomerang
- added illusion of luanda
- account bound cards now bind the item you put them in
- removing cards from an item binds them to your account
- changed drop bonus for being VIP to +50% for normal items exp bonus is 50%
Changelog 10-6-21- Implemented card exchanger, can sell cards to them for points used to buy card albums of differing rarity cards
- Made monsters resistant to coma effect as they get higher level, they lose less health
- A few changes to general loot in rifts and the hidden dungeon
- Items over level 999 are no longer tradeable when enchanted, this is true of items dropped from chest or that have enchantments added to them
- Items can have an absorption stone used on them to make the item tradeable, the stone will also be tradeable
Changelog 10-5-21- Made changes towards preventing menus from freezing players if kills happened while they wrre in a party in a rift the hidden dungeon or in some cases anywhere.
- Additional work on granting rift monsters new skill as they go up in level to keep them challenging
Changelog 10-4-21- Food buffs from yellow glowing rift event no longer overwrite other food buffs
- Slightly reduced the impact of hit vs flee and increased the impact of level difference when determining if an attack misses
- Increased the impact of level difference on chance to crit slightly
- Removed a number of spells from multi-strike or spell echo that have issues with casting multiple times.
- This priest sanctuary mage frost driver and several alchemist/genetecist skills that summon monsters
- Beginning work on a few events that will be implemented in the future
Changelog 10-2-21- Added boss to illusion of vampire
- Made homunculus not get such insane stats and fixed it so they won't fail to save if they get too high level (buffer overflow)
- Unlimit now only gives 75% damage bonus at max.
Changelog 10-1-21- Added several GN summon skills and frost driver to exclusion from spell echo/multistrike effect
- fire expansion acid no longer gets as much bonus vs target based on vit
Changelog 9-30-21- Monsters gain more base damage at higher levels, levels about 2000 will see about a 20-30% increase any the increase gets substantially higher with more levels.
- Spirit stone monsters RK sub job dragon and NC sub job Mado gear are all now damage immune and passive, they will assist you in combat but will no longer take hits.
- Monsters resist burning damage and poison damage based on their level.
- Added framework to allow for monsters in rifts to gain skills as they get higher level
- Added more items to the fractured coins vendor
- updated a number of items on the fractured coins vendor (update was actually made earlier today)
- Most of illusion of vampire and illusion of teddy bear are now implemented.